d3dx9: Add support for loading texture coords from X files.

This commit is contained in:
Dylan Smith 2011-06-06 12:54:27 -04:00 committed by Alexandre Julliard
parent 42f9f15cd2
commit 05f09c0bf4
1 changed files with 53 additions and 2 deletions

View File

@ -1831,6 +1831,8 @@ struct mesh_data {
D3DXVECTOR3 *normals;
DWORD *normal_indices;
D3DXVECTOR2 *tex_coords;
DWORD num_materials;
D3DXMATERIAL *materials;
DWORD *material_indices;
@ -2053,6 +2055,51 @@ truncated_data_error:
return E_FAIL;
}
static HRESULT parse_texture_coords(IDirectXFileData *filedata, struct mesh_data *mesh)
{
HRESULT hr;
DWORD data_size;
BYTE *data;
HeapFree(GetProcessHeap(), 0, mesh->tex_coords);
mesh->tex_coords = NULL;
hr = IDirectXFileData_GetData(filedata, NULL, &data_size, (void**)&data);
if (FAILED(hr)) return hr;
/* template Coords2d {
* FLOAT u;
* FLOAT v;
* }
* template MeshTextureCoords {
* DWORD nTextureCoords;
* array Coords2d textureCoords[nTextureCoords];
* }
*/
if (data_size < sizeof(DWORD))
goto truncated_data_error;
if (*(DWORD*)data != mesh->num_vertices) {
WARN("number of texture coordinates (%u) doesn't match number of vertices (%u)\n",
*(DWORD*)data, mesh->num_vertices);
return E_FAIL;
}
data += sizeof(DWORD);
if (data_size < sizeof(DWORD) + mesh->num_vertices * sizeof(*mesh->tex_coords))
goto truncated_data_error;
mesh->tex_coords = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(*mesh->tex_coords));
if (!mesh->tex_coords) return E_OUTOFMEMORY;
memcpy(mesh->tex_coords, data, mesh->num_vertices * sizeof(*mesh->tex_coords));
mesh->fvf |= D3DFVF_TEX1;
return D3D_OK;
truncated_data_error:
WARN("truncated data (%u bytes)\n", data_size);
return E_FAIL;
}
static HRESULT parse_normals(IDirectXFileData *filedata, struct mesh_data *mesh)
{
HRESULT hr;
@ -2245,8 +2292,7 @@ static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_dat
FIXME("Mesh vertex color loading not implemented.\n");
hr = E_NOTIMPL;
} else if (IsEqualGUID(type, &TID_D3DRMMeshTextureCoords)) {
FIXME("Mesh texture coordinate loading not implemented.\n");
hr = E_NOTIMPL;
hr = parse_texture_coords(child, mesh_data);
} else if (IsEqualGUID(type, &TID_D3DRMMeshMaterialList) &&
(provide_flags & PROVIDE_MATERIALS))
{
@ -2468,6 +2514,10 @@ static HRESULT load_skin_mesh_from_xof(IDirectXFileData *filedata,
*(D3DXVECTOR3*)out_ptr = mesh_data.normals[duplications[i].normal_index];
out_ptr += sizeof(D3DXVECTOR3);
}
if (mesh_data.fvf & D3DFVF_TEX1) {
*(D3DXVECTOR2*)out_ptr = mesh_data.tex_coords[i];
out_ptr += sizeof(D3DXVECTOR2);
}
}
if (mesh_data.fvf & D3DFVF_NORMAL) {
DWORD vertex_size = D3DXGetFVFVertexSize(mesh_data.fvf);
@ -2596,6 +2646,7 @@ cleanup:
HeapFree(GetProcessHeap(), 0, mesh_data.normals);
HeapFree(GetProcessHeap(), 0, mesh_data.normal_indices);
destroy_materials(&mesh_data);
HeapFree(GetProcessHeap(), 0, mesh_data.tex_coords);
HeapFree(GetProcessHeap(), 0, duplications);
return hr;
}