Ričardas Barkauskas
6d5be5033e
ddraw: Change IDirectDrawSurface3_vtbl to IDirectDrawSurface3_iface.
2011-05-31 19:24:10 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
a1519e62f4
ddraw: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Marcus Meissner
6d144cf012
ddraw: Added missing break (Coverity).
2011-05-02 12:37:25 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
fd1aac3e75
ddraw: Replace the viewport list with a standard Wine list.
2011-04-20 13:07:00 +02:00
Henri Verbeet
f1de9ad621
ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport().
2011-04-20 13:06:49 +02:00
Henri Verbeet
d429aaa9e9
ddraw: Verify the viewport belongs to the device on execute buffer execution.
2011-04-19 13:29:42 +02:00
Henri Verbeet
9edeb22c34
ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport().
2011-04-19 13:29:39 +02:00
Henri Verbeet
358f14ee20
ddraw: Fix a typo in a comment.
2011-04-04 11:53:39 +02:00
Henri Verbeet
024b5c2245
ddraw: Do not unset the index buffer on D3D device destruction.
2011-04-04 11:53:35 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
adb1e10979
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
b7c427b483
ddraw: Just pass NULL as index buffer parent.
...
Since the parent is just an opaque pointer instead of a COM object now, it can
just be NULL instead of needing IParent hacks.
2011-03-04 16:25:58 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Michael Stefaniuc
4a2ac6c8bd
ddraw: Drop "Thunk_" from the names of the IDirect3DDevice3 methods.
2011-01-20 12:22:16 +01:00
Michael Stefaniuc
120678c261
ddraw: Drop "Thunk_" from the names of the IDirect3DDevice2 methods.
2011-01-20 12:22:10 +01:00
Michael Stefaniuc
f4acb9bb53
ddraw: Drop "Thunk_" from the names of the IDirect3DDevice methods.
2011-01-20 12:22:04 +01:00
Michael Stefaniuc
9745108096
ddraw: COM cleanup for the IDirectDraw7 iface.
2011-01-19 12:32:06 +01:00
Michael Stefaniuc
cd8c18e83c
ddraw: COM cleanup for the IDirectDraw4 iface.
2011-01-19 12:32:00 +01:00
Michael Stefaniuc
4202f09100
ddraw: COM cleanup for the IDirectDraw2 iface.
2011-01-19 12:31:45 +01:00
Michael Stefaniuc
a59347fcd2
ddraw: COM cleanup for the IDirectDraw iface.
2011-01-19 12:31:12 +01:00
Michael Stefaniuc
497944f2bd
ddraw: COM cleanup for the IDirect3D7 iface.
2011-01-19 12:31:04 +01:00
Michael Stefaniuc
97f9b02a26
ddraw: COM cleanup for the IDirect3D3 iface.
2011-01-19 12:30:58 +01:00
Michael Stefaniuc
2b80213578
ddraw: COM cleanup for the IDirect3D2 iface.
2011-01-18 13:29:59 +01:00
Michael Stefaniuc
8255d464db
ddraw: COM cleanup for the IDirect3D iface.
2011-01-18 13:29:58 +01:00
Michael Stefaniuc
b3ced2fa8a
ddraw: Avoid some unsafe IDirect3D7 iface to IDirectDrawImpl transitions.
2011-01-18 13:29:57 +01:00
David Adam
f8690a6bda
ddraw: Remove a useless function.
2010-10-21 16:18:05 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Stefan Dösinger
7cfaf611d0
ddraw: Don't try to enumerate WINED3DFMT_R8G8B8A8_SNORM.
...
There is no ddraw equivalent for this format, as ddraw only supports 2
bump channels. Trying to enumerate this format will only lead to a
confusing (but correct) ERR message
2010-10-06 16:12:02 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Rico Schüller
e6d52c0c8b
wined3d: Add argument check for Type to Get/SetTextureStageState().
2010-09-14 13:32:00 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
b1a385db11
ddraw: Remove some stray tabs.
2010-09-08 13:32:00 +02:00
Henri Verbeet
83ff5b5041
ddraw: Handle D3DRENDERSTATE_TEXTUREHANDLE and D3DRENDERSTATE_TEXTUREMAPBLEND in d3d7.
2010-09-03 11:05:35 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
c3cdebcf44
ddraw: Make some lookup tables const.
2010-08-23 12:04:31 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
584cb331a9
ddraw: Add a separate function for execute buffer initialization.
2010-08-20 13:21:22 +02:00
Henri Verbeet
a60c493986
ddraw: Add a separate function for device initialization.
2010-08-20 13:21:21 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
91193b6eec
ddraw: Use a less offensive handle table implementation for stateblocks.
2010-07-30 11:36:02 +02:00
Henri Verbeet
941aeade01
ddraw: Use a less offensive handle table implementation for matrices.
2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Mikko Rasa
f18cb4c2f4
ddraw: Grow index buffer as needed.
2010-06-30 16:19:13 +02:00
Henri Verbeet
f97a9e3c0f
ddraw: Fix and clarify texture filter state mappings.
2010-04-06 11:48:59 +02:00
Henri Verbeet
1289842da3
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
2010-04-02 10:36:06 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Christian Costa
720aa5bf23
ddraw: Fix D3DTBLEND_MODULATE emulation.
...
Alpha source should be selected with WINED3DTSS_ALPHAOP and not by changing the source itself.
2010-02-15 12:51:09 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Henri Verbeet
7165bd19c1
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
Andrew Talbot
99139d9671
ddraw: Constify some variables.
2009-07-24 11:44:17 +02:00
Gerald Pfeifer
d1e5b3bf62
ddraw: Fix two bounds checks.
2009-06-22 11:44:19 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
David Adam
8681d49030
ddraw: Remove useless comments.
2009-04-21 16:30:04 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Henri Verbeet
4194d8040f
ddraw: Filter invalid texture stage states passed by the application.
2009-04-01 14:23:38 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
David Adam
22bfd1396c
ddraw: Implement ComputeSphereVisibility.
2009-02-26 15:13:25 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Vincent Pelletier
f879176b99
ddraw: Use ddraw_from_d3d7 to make a (IDirectDrawImpl *) from a (IDirect3D7 *).
2009-02-10 12:31:50 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
b09b0fbf95
ddraw: Get rid of ddcomimpl.h.
2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Henri Verbeet
ba771f0fac
ddraw: Fix Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport().
2009-01-20 12:34:20 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Alexandre Julliard
149259d49f
ddraw: Fix an uninitialized variable warning on non-i386.
2009-01-08 17:30:22 +01:00
Henri Verbeet
cc447eac55
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
Henri Verbeet
352e60e6ed
d3d: Explicitly translate texture stage states.
...
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
c51bc826e8
ddraw: Properly handle sampler states.
2009-01-06 12:45:20 +01:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Henri Verbeet
8299df900c
ddraw: Remove a few more redundant inits (LLVM/Clang).
2008-10-10 12:27:28 +02:00
Andrew Talbot
a697d99d66
ddraw: Sign-compare warnings fix.
2008-09-29 17:32:17 -05:00
Stefan Dösinger
ddec94bf0f
ddraw: Pass proper parameters to CheckDeviceFormat.
2008-09-02 14:56:45 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
David Adam
bb67a925d6
ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial.
2008-08-22 11:32:09 +02:00
Tobias Jakobi
69797d7f3d
ddraw: Fix typo in copy_mipmap_chain.
2008-07-28 14:25:09 +02:00
Alexander Dorofeyev
e2ff077697
ddraw: Improve IDirect3DDevice7_Load implementation.
...
Copies palette and colorkey earlier in the helper function, before
copying image, also skips UpdateSurface when palette is missing. This
prevents unnecessary surface (re)loads in wined3d, and gets rid of
some wined3d palette error messages in Sacrifice.
2008-07-22 15:20:33 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Alexander Dorofeyev
17dacf90b2
ddraw: Fix some code unprotected by ddraw lock.
2008-05-12 19:41:46 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Alexander Dorofeyev
7e8be9ecc0
ddraw: Add full implementation of IDirect3DDevice7_Load.
2008-05-06 11:26:10 +02:00
Alexander Dorofeyev
30221f7bcd
ddraw: Fix some texture blending modes.
2008-05-05 19:55:30 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
edaaf63bd6
ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
...
As supported by tests, there is no reason for this state to be handled by
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev
3e237c6199
ddraw: Set active_device in AddViewport.
2008-04-11 13:04:26 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Rico Schüller
4188af790a
ddraw: Fix diffuse and specular color types.
2008-03-06 12:46:46 +01:00
Stefan Dösinger
069b9c8c1c
ddraw: Catch No-op SetRenderTarget operations.
2008-03-03 20:45:54 +01:00
Alexander Dorofeyev
6810ebb4c1
ddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
2008-01-22 11:19:18 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Andrew Talbot
f074c0e162
ddraw: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Alexander Dorofeyev
4051a09eb2
ddraw: Fix wrong initialization order in IDirect3DDevice vtable.
2007-12-08 19:54:51 +01:00
Andrew Talbot
1f73a97a5a
ddraw: Remove unneeded casts.
2007-12-06 12:07:41 +01:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
f7597dee15
ddraw: Update the wined3d matrix if a current matrix handle is modified.
2007-07-06 19:29:39 +02:00
Stefan Dösinger
c0cc4d4219
ddraw: Fix an incorrect iface->impl cast.
2007-07-05 19:50:32 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Stefan Dösinger
d5d7d4dae4
ddraw: Hold the lock in IDirect3DDevice methods.
2007-06-04 12:52:40 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
9b867f4d91
ddraw: Forward the mag filter correctly to wined3d.
...
Fixes the erros when using anisotropic mag filtering in the d3d7
filter demo.
2007-05-08 18:28:29 +02:00
Stefan Dösinger
742260d418
ddraw: Adjust the d3d viewport when changing the back buffer.
...
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
6acc0a151d
ddraw: Forward all 4 world matrices to wined3d.
2007-05-03 14:24:26 +02:00
Stefan Dösinger
ffae39c3f3
ddraw: Update the wined3d depth stencil on device creation, render.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
7ca369d9b6
ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
2007-05-01 11:42:24 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Stefan Dösinger
9e3e799ca3
ddraw: Complex surfaces form a tree.
2007-04-30 12:22:06 +02:00
Stefan Dösinger
0386eed91f
ddraw: Get rid of FVFs.
...
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
1d4a4b75bc
ddraw: When changing the back buffers also update the render target.
2007-03-29 21:00:25 +02:00
A C Hurst
8f14d4639d
wined3d: Fix struct size calculation in EnumTextureFormats.
2007-03-19 12:23:29 +01:00
Stefan Dösinger
efc03f0a34
wined3d: Index buffer fixes.
2007-02-21 10:57:08 +01:00
Stefan Dösinger
3b3e865366
ddraw: Handle mipmapped mag filters by ignoring the mipmap parameter.
2007-02-15 16:55:52 +01:00
Stefan Dösinger
c3d3dcec81
ddraw: Handle mipmapped TEXTUREMIN render states.
2007-02-15 16:55:45 +01:00
Stefan Dösinger
7c40f9aaa2
ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS* to sampler states.
2007-02-15 16:55:33 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Stefan Dösinger
1d3abdeeaa
wined3d: Store the stream number in the strided structure.
2007-01-17 11:23:54 +01:00
Stefan Dösinger
3d14118fb7
ddraw: Get some texture stage states from their equivalent sampler states.
2007-01-10 22:01:31 +01:00
Stefan Dösinger
3581d8e8d8
wined3d: Do not keep internal references on vertex buffers.
2007-01-08 20:59:06 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
b1cc8bec82
ddraw: Fix the AddViewport thunk.
2007-01-03 11:01:12 +01:00
Markus Amsler
e2881758a1
ddraw: Call wined3d's SetTextureStageState not the one of d3d7.
2006-12-01 12:27:04 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
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This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Francois Gouget
30e44c85c8
Assorted spelling fixes.
2006-11-07 15:25:24 +01:00
Andrey Turkin
3bc442dc8c
ddraw: Add missing dereference operators.
2006-10-26 13:04:52 +02:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
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Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Stefan Dösinger
116236f18c
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG].
2006-10-16 17:05:36 +02:00
Stefan Dösinger
1d65ade5fa
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREADDRESS[U/V].
2006-10-16 17:05:31 +02:00
Stefan Dösinger
e92d7cbf2b
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREHANDLE.
2006-10-16 12:12:58 +02:00
Stefan Dösinger
1c86290bd5
ddraw: Use real handles for state blocks.
2006-10-16 12:07:30 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
2465fcb368
ddraw: Win64 printf format warning fixes.
2006-10-11 12:08:28 +02:00
James Hawkins
1a922b6a38
ddraw: Set lplpDirect3DViewport3 to NULL before returning an error (found by Smatch).
2006-10-06 15:20:46 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Stefan Dösinger
de5a2f3fbe
ddraw: Implement D3DRENDERSTATE_TEXTUREMAPBLEND.
2006-08-09 20:35:24 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
Stefan Dösinger
b0c7bee2ef
ddraw: Fix some material related bugs.
2006-06-30 20:42:27 +02:00
Stefan Dösinger
44ace22445
ddraw: Matrix values in the execute buffer are handles.
2006-06-30 20:42:13 +02:00
Stefan Dösinger
53fc3f6acc
ddraw: Fix some compiler warnings.
2006-06-27 11:14:20 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
d50ff220d0
ddraw: Use the handle infrastructure for Matrix handles.
2006-06-22 12:04:26 +02:00
Stefan Dösinger
1e2413f4f4
ddraw: Implement proper handle management.
2006-06-19 11:14:18 +02:00
Stefan Dösinger
c8901d6f62
ddraw: Rewrite most of ddraw using WineD3D.
2006-06-15 16:51:16 +02:00