ddraw: Drop "Thunk_" from the names of the IDirect3DDevice3 methods.
This commit is contained in:
parent
120678c261
commit
4a2ac6c8bd
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@ -191,10 +191,8 @@ IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
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REFIID riid,
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void **obj)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid,
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void **obj)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
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@ -240,8 +238,7 @@ IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
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return ref;
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
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static ULONG WINAPI IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -386,8 +383,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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return ref;
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
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static ULONG WINAPI IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -1201,10 +1197,8 @@ IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
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LPD3DENUMPIXELFORMATSCALLBACK Callback,
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void *Arg)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
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LPD3DENUMPIXELFORMATSCALLBACK Callback, void *Arg)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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@ -1569,8 +1563,7 @@ IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -1639,8 +1632,7 @@ IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
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return hr;
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}
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static HRESULT WINAPI DECLSPEC_HOTPATCH
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Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -1939,10 +1931,8 @@ IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
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IDirectDrawSurface4 *NewRenderTarget,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
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IDirectDrawSurface4 *NewRenderTarget, DWORD Flags)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
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@ -1999,9 +1989,8 @@ IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
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IDirectDrawSurface4 **RenderTarget)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
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IDirectDrawSurface4 **RenderTarget)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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HRESULT hr;
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@ -3218,10 +3207,8 @@ IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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@ -3310,10 +3297,8 @@ IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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@ -3402,10 +3387,8 @@ IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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@ -3511,13 +3494,9 @@ IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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DWORD VertexType,
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void *Vertices,
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DWORD VertexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
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DWORD Flags)
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{
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TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
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@ -3639,15 +3618,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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DWORD VertexType,
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void *Vertices,
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DWORD VertexCount,
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WORD *Indices,
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DWORD IndexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
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WORD *Indices, DWORD IndexCount, DWORD Flags)
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{
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TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
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@ -3708,9 +3681,8 @@ IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
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D3DCLIPSTATUS *ClipStatus)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
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D3DCLIPSTATUS *ClipStatus)
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{
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TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
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@ -3748,9 +3720,8 @@ IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
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D3DCLIPSTATUS *ClipStatus)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
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D3DCLIPSTATUS *ClipStatus)
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{
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TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
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@ -3895,13 +3866,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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DWORD VertexType,
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D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
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DWORD VertexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
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D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
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{
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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@ -4043,15 +4010,10 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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DWORD VertexType,
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D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
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DWORD VertexCount,
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WORD *Indices,
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DWORD IndexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
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D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
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DWORD IndexCount, DWORD Flags)
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{
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
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@ -4162,13 +4124,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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IDirect3DVertexBuffer *D3DVertexBuf,
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DWORD StartVertex,
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DWORD NumVertices,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex,
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DWORD NumVertices, DWORD Flags)
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{
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IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
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@ -4341,13 +4299,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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IDirect3DVertexBuffer *D3DVertexBuf,
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WORD *Indices,
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DWORD IndexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
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DWORD IndexCount, DWORD Flags)
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{
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IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
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@ -4469,13 +4423,8 @@ IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
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D3DVECTOR *Centers,
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D3DVALUE *Radii,
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DWORD NumSpheres,
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DWORD Flags,
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DWORD *ReturnValues)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
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D3DVECTOR *Centers, D3DVALUE *Radii, DWORD NumSpheres, DWORD Flags, DWORD *ReturnValues)
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{
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TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
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iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
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@ -4558,10 +4507,8 @@ IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
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DWORD Stage,
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IDirect3DTexture2 **Texture2)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, DWORD Stage,
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IDirect3DTexture2 **Texture2)
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{
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HRESULT ret;
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IDirectDrawSurface7 *ret_val;
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@ -4851,11 +4798,8 @@ IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
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DWORD Stage,
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D3DTEXTURESTAGESTATETYPE TexStageStateType,
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DWORD *State)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
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DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD *State)
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{
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TRACE("iface %p, stage %u, state %#x, value %p.\n",
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iface, Stage, TexStageStateType, State);
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@ -4988,11 +4932,8 @@ IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
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DWORD Stage,
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D3DTEXTURESTAGESTATETYPE TexStageStateType,
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DWORD State)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
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DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD State)
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{
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TRACE("iface %p, stage %u, state %#x, value %#x.\n",
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iface, Stage, TexStageStateType, State);
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@ -5055,9 +4996,7 @@ IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
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DWORD *Passes)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *Passes)
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{
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TRACE("iface %p, pass_count %p.\n", iface, Passes);
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@ -6710,23 +6649,23 @@ static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
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static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
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{
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/*** IUnknown Methods ***/
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Thunk_IDirect3DDeviceImpl_3_QueryInterface,
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Thunk_IDirect3DDeviceImpl_3_AddRef,
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Thunk_IDirect3DDeviceImpl_3_Release,
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IDirect3DDeviceImpl_3_QueryInterface,
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IDirect3DDeviceImpl_3_AddRef,
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IDirect3DDeviceImpl_3_Release,
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/*** IDirect3DDevice3 ***/
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IDirect3DDeviceImpl_3_GetCaps,
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IDirect3DDeviceImpl_3_GetStats,
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IDirect3DDeviceImpl_3_AddViewport,
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IDirect3DDeviceImpl_3_DeleteViewport,
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IDirect3DDeviceImpl_3_NextViewport,
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Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
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Thunk_IDirect3DDeviceImpl_3_BeginScene,
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Thunk_IDirect3DDeviceImpl_3_EndScene,
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IDirect3DDeviceImpl_3_EnumTextureFormats,
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IDirect3DDeviceImpl_3_BeginScene,
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IDirect3DDeviceImpl_3_EndScene,
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IDirect3DDeviceImpl_3_GetDirect3D,
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IDirect3DDeviceImpl_3_SetCurrentViewport,
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IDirect3DDeviceImpl_3_GetCurrentViewport,
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Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
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Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
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IDirect3DDeviceImpl_3_SetRenderTarget,
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IDirect3DDeviceImpl_3_GetRenderTarget,
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IDirect3DDeviceImpl_3_Begin,
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IDirect3DDeviceImpl_3_BeginIndexed,
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IDirect3DDeviceImpl_3_Vertex,
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@ -6736,23 +6675,23 @@ static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
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IDirect3DDeviceImpl_3_SetRenderState,
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IDirect3DDeviceImpl_3_GetLightState,
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IDirect3DDeviceImpl_3_SetLightState,
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Thunk_IDirect3DDeviceImpl_3_SetTransform,
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Thunk_IDirect3DDeviceImpl_3_GetTransform,
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||||
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
|
||||
Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
|
||||
Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
|
||||
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
|
||||
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
|
||||
Thunk_IDirect3DDeviceImpl_3_GetTexture,
|
||||
IDirect3DDeviceImpl_3_SetTransform,
|
||||
IDirect3DDeviceImpl_3_GetTransform,
|
||||
IDirect3DDeviceImpl_3_MultiplyTransform,
|
||||
IDirect3DDeviceImpl_3_DrawPrimitive,
|
||||
IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
|
||||
IDirect3DDeviceImpl_3_SetClipStatus,
|
||||
IDirect3DDeviceImpl_3_GetClipStatus,
|
||||
IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
|
||||
IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
|
||||
IDirect3DDeviceImpl_3_DrawPrimitiveVB,
|
||||
IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
|
||||
IDirect3DDeviceImpl_3_ComputeSphereVisibility,
|
||||
IDirect3DDeviceImpl_3_GetTexture,
|
||||
IDirect3DDeviceImpl_3_SetTexture,
|
||||
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
|
||||
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
|
||||
Thunk_IDirect3DDeviceImpl_3_ValidateDevice
|
||||
IDirect3DDeviceImpl_3_GetTextureStageState,
|
||||
IDirect3DDeviceImpl_3_SetTextureStageState,
|
||||
IDirect3DDeviceImpl_3_ValidateDevice
|
||||
};
|
||||
|
||||
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
|
||||
|
|
Loading…
Reference in New Issue