ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport().
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@ -1742,7 +1742,12 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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/* Should check if the viewport was added or not */
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if (vp->active_device != This)
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{
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WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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/* Release previous viewport and AddRef the new one */
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if (This->current_viewport)
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@ -1757,7 +1762,6 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
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This->current_viewport = vp;
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/* Activate this viewport */
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This->current_viewport->active_device = This;
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viewport_activate(This->current_viewport, FALSE);
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LeaveCriticalSection(&ddraw_cs);
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