ddraw: Replace the viewport list with a standard Wine list.
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@ -290,7 +290,7 @@ struct IDirect3DDeviceImpl
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IDirectDrawSurfaceImpl *target;
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/* Viewport management */
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IDirect3DViewportImpl *viewport_list;
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struct list viewport_list;
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IDirect3DViewportImpl *current_viewport;
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D3DVIEWPORT7 active_viewport;
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@ -471,8 +471,7 @@ struct IDirect3DViewportImpl
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D3DVIEWPORT2 vp2;
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} viewports;
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/* Field used to chain viewports together */
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IDirect3DViewportImpl *next;
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struct list entry;
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/* Lights list */
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IDirect3DLightImpl *lights;
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@ -764,8 +764,7 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
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return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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vp->next = This->viewport_list;
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This->viewport_list = vp;
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list_add_head(&This->viewport_list, &vp->entry);
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vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
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so set active_device here. */
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LeaveCriticalSection(&ddraw_cs);
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@ -811,35 +810,27 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
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* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
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IDirect3DViewport3 *Viewport)
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static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
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IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
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IDirect3DDeviceImpl *device = device_from_device3(iface);
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IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)viewport;
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TRACE("iface %p, viewport %p.\n", iface, Viewport);
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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EnterCriticalSection(&ddraw_cs);
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cur_viewport = This->viewport_list;
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while (cur_viewport != NULL)
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if (vp->active_device != device)
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{
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if (cur_viewport == vp)
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{
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if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
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else prev_viewport->next = cur_viewport->next;
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vp->active_device = NULL;
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/* TODO : add desactivate of the viewport and all associated lights... */
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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prev_viewport = cur_viewport;
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cur_viewport = cur_viewport->next;
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WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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vp->active_device = NULL;
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list_remove(&vp->entry);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
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@ -890,7 +881,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
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{
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IDirect3DDeviceImpl *This = device_from_device3(iface);
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IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
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IDirect3DViewportImpl *res = NULL;
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struct list *entry;
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TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
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iface, Viewport3, lplpDirect3DViewport3, Flags);
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@ -906,32 +897,29 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
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switch (Flags)
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{
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case D3DNEXT_NEXT:
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{
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res = vp->next;
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}
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break;
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entry = list_next(&This->viewport_list, &vp->entry);
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break;
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case D3DNEXT_HEAD:
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{
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res = This->viewport_list;
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}
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break;
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entry = list_head(&This->viewport_list);
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break;
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case D3DNEXT_TAIL:
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{
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IDirect3DViewportImpl *cur_viewport = This->viewport_list;
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if (cur_viewport != NULL)
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{
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while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
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}
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res = cur_viewport;
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}
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break;
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entry = list_tail(&This->viewport_list);
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break;
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default:
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WARN("Invalid flags %#x.\n", Flags);
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*lplpDirect3DViewport3 = NULL;
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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*lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
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if (entry)
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*lplpDirect3DViewport3 = (IDirect3DViewport3 *)LIST_ENTRY(entry, IDirect3DViewportImpl, entry);
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else
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*lplpDirect3DViewport3 = NULL;
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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@ -6785,6 +6773,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
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device->ref = 1;
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device->ddraw = ddraw;
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device->target = target;
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list_init(&device->viewport_list);
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if (!ddraw_handle_table_init(&device->handle_table, 64))
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{
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