ddraw: Implement proper handle management.
This commit is contained in:
parent
c13f097de3
commit
1e2413f4f4
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@ -232,6 +232,8 @@ struct IDirectDrawSurfaceImpl
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/* For the ddraw surface list */
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IDirectDrawSurfaceImpl *next;
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IDirectDrawSurfaceImpl *prev;
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DWORD Handle;
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};
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/* VTable declaration. It's located in surface.c / surface_thunks.c */
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@ -264,6 +266,19 @@ const IParentVtbl IParent_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice implementation
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*****************************************************************************/
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typedef enum
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{
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DDrawHandle_Unknown = 0,
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DDrawHandle_Texture = 1,
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DDrawHandle_Material = 2
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} DDrawHandleTypes;
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struct HandleEntry
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{
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void *ptr;
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DDrawHandleTypes type;
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};
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struct IDirect3DDeviceImpl
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{
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/* IUnknown */
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@ -296,6 +311,10 @@ struct IDirect3DDeviceImpl
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LPBYTE vertex_buffer;
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DWORD vertex_size;
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DWORD buffer_size;
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/* Handle management */
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struct HandleEntry *Handles;
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DWORD numHandles;
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};
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/* Vtables in various versions */
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@ -309,6 +328,7 @@ const GUID IID_D3DDEVICE_WineD3D;
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/* Helper functions */
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HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
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DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
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/* Structures */
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struct EnumTextureFormatsCBS
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@ -443,6 +463,7 @@ struct IDirect3DMaterialImpl
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IDirect3DDeviceImpl *active_device;
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D3DMATERIAL mat;
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DWORD Handle;
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void (*activate)(IDirect3DMaterialImpl* this);
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};
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@ -286,6 +286,8 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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if (ref == 0)
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{
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IParent *IndexBufferParent;
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DWORD i;
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/* Free the index buffer */
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IWineD3DDevice_SetIndices(This->wineD3DDevice,
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NULL,
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@ -316,6 +318,38 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
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}
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/* The texture handles should be unset by now, but there might be some bits
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* missing in our reference counting(needs test). Do a sanity check
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*/
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for(i = 0; i < This->numHandles; i++)
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{
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if(This->Handles[i].ptr)
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{
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switch(This->Handles[i].type)
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{
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case DDrawHandle_Texture:
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{
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IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
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FIXME("Texture Handle %ld not unset properly\n", i + 1);
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surf->Handle = 0;
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}
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break;
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case DDrawHandle_Material:
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{
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IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
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FIXME("Material handle %ld not unset properly\n", i + 1);
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mat->Handle = 0;
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}
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default:
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FIXME("Unknown handle %ld not unset properly\n", i + 1);
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}
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}
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}
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HeapFree(GetProcessHeap(), 0, This->Handles);
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/* Release the render target and the WineD3D render target
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* (See IDirect3D7::CreateDevice for more comments on this)
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*/
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@ -492,22 +526,17 @@ IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
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IDirect3DTexture2 *Tex2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
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IWineD3DTexture *tmp;
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DWORD swap;
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IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
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IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
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FIXME("(%p)->(%p,%p)\n", This, surf1, surf2);
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TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
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This->Handles[surf1->Handle - 1].ptr = surf2;
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This->Handles[surf2->Handle - 1].ptr = surf1;
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/* The texture handle is simply the interface address of the WineD3DTexture
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* interface. Swap the interface pointers.
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*/
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tmp = surf1->wineD3DTexture;
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surf1->wineD3DTexture = surf2->wineD3DTexture;
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surf2->wineD3DTexture = tmp;
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/* What about the parent? Does it have to change too? This could cause a
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* problem when Releasing the surfaces, Therefore the fixme
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*/
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swap = surf2->Handle;
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surf2->Handle = surf1->Handle;
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surf1->Handle = swap;
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return D3D_OK;
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}
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@ -2029,9 +2058,32 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
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switch(RenderStateType)
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{
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case D3DRENDERSTATE_TEXTUREHANDLE:
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return IWineD3DDevice_SetTexture(This->wineD3DDevice,
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0,
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(IWineD3DBaseTexture *) Value);
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{
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if(Value == 0)
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{
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return IWineD3DDevice_SetTexture(This->wineD3DDevice,
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0,
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NULL);
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}
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if(Value > This->numHandles)
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{
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FIXME("Specified handle %ld out of range\n", Value);
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return DDERR_INVALIDPARAMS;
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}
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if(This->Handles[Value - 1].type != DDrawHandle_Texture)
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{
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FIXME("Handle %ld isn't a texture handle\n", Value);
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return DDERR_INVALIDPARAMS;
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}
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else
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{
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IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
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return IWineD3DDevice_SetTexture(This->wineD3DDevice,
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0,
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(IWineD3DBaseTexture *) surf->wineD3DTexture);
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}
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}
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case D3DRENDERSTATE_TEXTUREMAG:
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{
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@ -4572,3 +4624,68 @@ const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
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Thunk_IDirect3DDeviceImpl_1_BeginScene,
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Thunk_IDirect3DDeviceImpl_1_GetDirect3D
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};
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/*****************************************************************************
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* IDirect3DDeviceImpl_CreateHandle
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*
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* Not called from the VTable
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*
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* Some older interface versions operate with handles, which are basically
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* DWORDs which identify an interface, for example
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* IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
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*
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* Those handle could be just casts to the interface pointers or vice versa,
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* but that is not 64 bit safe and would mean blindly derefering a DWORD
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* passed by the app. Instead there is a dynamic array in the device which
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* keeps a DWORD to pointer information and a type for the handle.
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*
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* Basically this array only grows, when a handle is freed its pointer is
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* just set to NULL. There will be much more reads from the array than
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* insertion operations, so a dynamic array is fine.
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*
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* Params:
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* This: D3DDevice implementation for which this handle should be created
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*
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* Returns:
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* A free handle on success
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* 0 on failure
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*
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*****************************************************************************/
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DWORD
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IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
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{
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DWORD i;
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struct HandleEntry *oldHandles = This->Handles;
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TRACE("(%p)\n", This);
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for(i = 0; i < This->numHandles; i++)
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{
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if(This->Handles[i].ptr == NULL &&
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This->Handles[i].type == DDrawHandle_Unknown)
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{
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TRACE("Reusing freed handle %ld\n", i + 1);
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return i + 1;
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}
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}
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TRACE("Growing the handle array\n");
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This->numHandles++;
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This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
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if(!This->Handles)
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{
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ERR("Out of memory\n");
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This->Handles = oldHandles;
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This->numHandles--;
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return 0;
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}
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if(oldHandles)
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{
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memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
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HeapFree(GetProcessHeap(), 0, oldHandles);
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}
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TRACE("Returning %ld\n", This->numHandles);
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return This->numHandles;
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}
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@ -729,6 +729,9 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
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object->material = 0;
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object->target = target;
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object->Handles = NULL;
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object->numHandles = 0;
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/* This is for convenience */
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object->wineD3DDevice = This->wineD3DDevice;
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@ -147,9 +147,16 @@ IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
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TRACE("(%p)->() decrementing from %lu.\n", This, ref + 1);
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if (!ref) {
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if (!ref)
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{
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if(This->Handle)
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{
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This->ddraw->d3ddevice->Handles[This->Handle - 1].ptr = NULL;
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This->ddraw->d3ddevice->Handles[This->Handle - 1].type = DDrawHandle_Unknown;
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}
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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return 0;
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}
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return ref;
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}
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@ -301,15 +308,24 @@ IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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D3DMATERIALHANDLE *lpHandle)
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{
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ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice3, lpHandle);
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This->active_device = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, lpDirect3DDevice3);
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*lpHandle = (DWORD) This; /* Warning: this is not 64 bit clean.
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Maybe also we need to store this material somewhere in the device ? */
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IDirect3DDeviceImpl *device = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, lpDirect3DDevice3);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, device, lpHandle);
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if(!This->Handle)
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{
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This->Handle = IDirect3DDeviceImpl_CreateHandle(device);
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if(!This->Handle)
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{
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ERR("Error creating a handle\n");
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return DDERR_INVALIDPARAMS; /* Unchecked */
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}
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device->Handles[This->Handle - 1].ptr = This;
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device->Handles[This->Handle - 1].type = DDrawHandle_Material;
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}
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*lpHandle = This->Handle;
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TRACE(" returning handle %08lx.\n", *lpHandle);
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return DD_OK;
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return D3D_OK;
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}
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static HRESULT WINAPI
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@ -229,6 +229,13 @@ static void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This)
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if(This->WineD3DSurface)
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IWineD3DSurface_Release(This->WineD3DSurface);
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/* Having a texture handle set implies that the device still exists */
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if(This->Handle)
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{
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This->ddraw->d3ddevice->Handles[This->Handle - 1].ptr = NULL;
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This->ddraw->d3ddevice->Handles[This->Handle - 1].type = DDrawHandle_Unknown;
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}
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/* Reduce the ddraw surface count */
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InterlockedDecrement(&This->ddraw->surfaces);
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if(This->prev)
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@ -45,6 +45,7 @@
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
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WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
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/*****************************************************************************
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* IUnknown interfaces. They are thunks to IDirectDrawSurface7
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@ -218,14 +219,16 @@ IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
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TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
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/* The handle is the WineD3DTexture interface. SetRenderState depends on this */
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if(This->ddraw->wineD3DDevice)
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*lpHandle = (D3DTEXTUREHANDLE) This->wineD3DTexture;
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else
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if(!This->Handle)
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{
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/* This is to fool applications which create a texture without a D3DDevice */
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*lpHandle = (D3DTEXTUREHANDLE) This;
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This->Handle = IDirect3DDeviceImpl_CreateHandle(d3d);
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if(This->Handle)
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{
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d3d->Handles[This->Handle - 1].ptr = This;
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d3d->Handles[This->Handle - 1].type = DDrawHandle_Texture;
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}
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}
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*lpHandle = This->Handle;
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TRACE(" returning handle %08lx.\n", *lpHandle);
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@ -238,10 +241,11 @@ Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, lpDirect3DDevice, lpHandle);
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IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, lpDirect3DDevice);
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TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
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return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
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COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice),
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return IDirect3DTexture2_GetHandle(ICOM_INTERFACE(This, IDirect3DTexture2),
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ICOM_INTERFACE(d3d, IDirect3DDevice2),
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lpHandle);
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}
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@ -384,14 +384,33 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
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D3DMATERIALHANDLE hMat)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p)->(%08lx)\n", This, (DWORD) hMat);
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This->background = (IDirect3DMaterialImpl *) hMat;
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TRACE(" setting background color : %f %f %f %f\n",
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This->background->mat.u.diffuse.u1.r,
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This->background->mat.u.diffuse.u2.g,
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This->background->mat.u.diffuse.u3.b,
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This->background->mat.u.diffuse.u4.a);
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TRACE("(%p)->(%ld)\n", This, (DWORD) hMat);
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if(hMat && hMat > This->ddraw->d3ddevice->numHandles)
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{
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WARN("Specified Handle %ld out of range\n", hMat);
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return DDERR_INVALIDPARAMS;
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}
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else if(hMat && This->ddraw->d3ddevice->Handles[hMat - 1].type != DDrawHandle_Material)
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{
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WARN("Handle %ld is not a material handle\n", hMat);
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return DDERR_INVALIDPARAMS;
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}
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if(hMat)
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{
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This->background = (IDirect3DMaterialImpl *) This->ddraw->d3ddevice->Handles[hMat - 1].ptr;
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TRACE(" setting background color : %f %f %f %f\n",
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This->background->mat.u.diffuse.u1.r,
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This->background->mat.u.diffuse.u2.g,
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This->background->mat.u.diffuse.u3.b,
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This->background->mat.u.diffuse.u4.a);
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}
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else
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{
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This->background = NULL;
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TRACE("Setting background to NULL\n");
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}
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return D3D_OK;
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}
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@ -406,8 +425,7 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
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* lpValid: is set to FALSE if no background is set, TRUE if one is set
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*
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* Returns:
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* D3D_OK, because it's a stub
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* (DDERR_INVALIDPARAMS if Mat or Valid is NULL)
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI
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@ -416,7 +434,24 @@ IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
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BOOL *lpValid)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p)->(%p,%p): stub!\n", This, lphMat, lpValid);
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TRACE("(%p)->(%p,%p)\n", This, lphMat, lpValid);
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if(lpValid)
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{
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*lpValid = This->background != NULL;
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}
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if(lphMat)
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{
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if(This->background)
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{
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*lphMat = This->background->Handle;
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}
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else
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{
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*lphMat = 0;
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}
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}
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return D3D_OK;
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}
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