ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
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0629946e65
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@ -2406,7 +2406,7 @@ IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
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0, /* usage */
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Format,
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Pool,
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&object->wineD3DTexture,
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(IWineD3DTexture **) &object->wineD3DTexture,
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0, /* SharedHandle */
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(IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
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D3D7CB_CreateSurface );
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@ -227,7 +227,7 @@ struct IDirectDrawSurfaceImpl
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/* Connections to other Objects */
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IDirectDrawImpl *ddraw;
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IWineD3DSurface *WineD3DSurface;
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IWineD3DTexture *wineD3DTexture;
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IWineD3DBaseTexture *wineD3DTexture;
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/* This implementation handles attaching surfaces to other surfaces */
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IDirectDrawSurfaceImpl *next_attached;
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@ -2295,7 +2295,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
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IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
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return IWineD3DDevice_SetTexture(This->wineD3DDevice,
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0,
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(IWineD3DBaseTexture *) surf->wineD3DTexture);
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surf->wineD3DTexture);
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}
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}
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@ -3946,7 +3946,7 @@ IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
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/* Texture may be NULL here */
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return IWineD3DDevice_SetTexture(This->wineD3DDevice,
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Stage,
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surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
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surf ? surf->wineD3DTexture : NULL);
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}
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static HRESULT WINAPI
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@ -301,7 +301,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface)
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*/
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if(This->wineD3DTexture)
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{
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IWineD3DTexture_Release(This->wineD3DTexture);
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IWineD3DBaseTexture_Release(This->wineD3DTexture);
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}
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/* If it's the RenderTarget, destroy the d3ddevice */
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else if( (ddraw->d3d_initialized) && (This == ddraw->d3d_target))
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@ -1815,8 +1815,8 @@ IDirectDrawSurfaceImpl_SetLOD(IDirectDrawSurface7 *iface,
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return DDERR_INVALIDOBJECT;
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}
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return IWineD3DTexture_SetLOD(This->wineD3DTexture,
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MaxLOD);
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return IWineD3DBaseTexture_SetLOD(This->wineD3DTexture,
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MaxLOD);
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}
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/*****************************************************************************
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@ -1846,7 +1846,7 @@ IDirectDrawSurfaceImpl_GetLOD(IDirectDrawSurface7 *iface,
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if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))
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return DDERR_INVALIDOBJECT;
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*MaxLOD = IWineD3DTexture_GetLOD(This->wineD3DTexture);
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*MaxLOD = IWineD3DBaseTexture_GetLOD(This->wineD3DTexture);
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return DD_OK;
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}
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