Rico Schüller
abe3737066
d3d10: Add null_type.
2009-10-01 14:33:53 +02:00
Rico Schüller
ffa72d7305
d3d10: Improve ID3D10EffectType::GetMemberName().
2009-10-01 14:33:41 +02:00
Rico Schüller
73b5e3ddad
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
2009-10-01 14:33:28 +02:00
Rico Schüller
90fadf84d9
d3d10: Implement ID3D10EffectType::GetMemberName().
2009-09-30 15:43:04 +02:00
Rico Schüller
3eb2d779e4
d3d10: Forward ID3D10EffectVariable functions from ID3D10EffectConstantBuffer to ID3D10EffectVariable.
2009-09-30 15:42:50 +02:00
Rico Schüller
df9e1013d5
d3d10: Make the constant buffer a variable.
2009-09-30 15:42:34 +02:00
Rico Schüller
10a4516e50
d3d10: Parse constant buffer type.
2009-09-30 15:42:22 +02:00
Rico Schüller
835dedc964
d3d10: Rename ConstantBuffer's variable to member.
2009-09-30 15:42:04 +02:00
Henri Verbeet
891d7629fd
d3d10: Mark internal symbols hidden.
2009-09-18 08:55:40 -05:00
Rico Schüller
f1d4ab3224
d3d10: Implement ID3D10EffectVariable::GetDesc().
2009-09-11 13:24:08 +02:00
Rico Schüller
3517d75f43
d3d10: Add variable semantic parsing.
2009-09-11 13:24:03 +02:00
Henri Verbeet
ff5991ce42
d3d10: Move effect variable vtable initialization to parse_fx10_variable_head().
2009-09-11 12:09:06 +02:00
Henri Verbeet
b0c4620802
d3d10: Use the shader variable class/type debug functions in parse_fx10_type().
...
This got lost by 7c156c5753
.
2009-09-11 12:08:57 +02:00
Rico Schüller
f493e56d4d
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotationByName().
2009-09-10 12:20:18 +02:00
Rico Schüller
96c2b578fe
d3d10: Implement ID3D10EffectVariable::GetAnnotationByName().
2009-09-10 12:20:11 +02:00
Rico Schüller
15a0274fe4
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
2009-09-10 12:20:05 +02:00
Rico Schüller
4e1950b706
d3d10: Implement ID3D10EffectTechnique::GetAnnotationByName().
2009-09-10 12:19:59 +02:00
Rico Schüller
e6af0472b3
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotationByIndex().
2009-09-10 12:19:51 +02:00
Rico Schüller
4d91fba96f
d3d10: Implement ID3D10EffectVariable::GetAnnotationByIndex().
2009-09-10 12:19:44 +02:00
Rico Schüller
c2f5c3235c
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
2009-09-10 12:19:36 +02:00
Rico Schüller
d12dcbe852
d3d10: Implement ID3D10EffectTechnique::GetAnnotationByIndex().
2009-09-10 12:19:28 +02:00
Rico Schüller
f63f6fc0c3
d3d10: Implement annotation parsing.
2009-09-10 12:19:19 +02:00
Rico Schüller
7c156c5753
d3d10: Reorder some functions.
2009-09-10 12:18:58 +02:00
Henri Verbeet
508635ac4c
d3d10: Implement ID3D10EffectVariable::AsMatrix().
2009-09-10 10:50:10 +02:00
Henri Verbeet
58fcb06c07
d3d10: Implement ID3D10EffectVariable::AsVector().
2009-09-10 10:50:04 +02:00
Henri Verbeet
fbbbdc09a5
d3d10: Implement ID3D10EffectVariable::AsScalar().
2009-09-10 10:49:59 +02:00
Henri Verbeet
ecc6a9519f
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
2009-09-10 10:49:42 +02:00
Henri Verbeet
7f617f3d2e
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_CLASS.
2009-09-10 10:49:36 +02:00
Henri Verbeet
8de9fea564
d3d10: Use debugstr_a()/debugstr_an() to trace external strings.
2009-09-09 12:06:31 +02:00
Henri Verbeet
9882788ac5
d3d10: Implement ID3D10EffectType::GetDesc().
2009-09-09 12:06:10 +02:00
Henri Verbeet
559351ea9c
d3d10: Implement ID3D10EffectVariable::GetType().
2009-09-09 12:06:03 +02:00
Henri Verbeet
7f886a2b95
d3d10: Add initial support for parsing structures.
2009-09-09 12:05:53 +02:00
Henri Verbeet
a2db7e2b77
d3d10: Parse an effect type's basetype and class.
2009-09-09 12:05:46 +02:00
Rico Schüller
3f99f4bf90
d3d10: Add initial type parsing code.
2009-09-09 12:05:34 +02:00
Henri Verbeet
400ff9f72d
d3d10: Implement IsValid() for a few interfaces.
2009-09-08 13:05:52 +02:00
Rico Schüller
45c27e12d4
d3d10: Add argument check in ID3D10EffectPass::GetDesc.
2009-08-31 16:07:10 +02:00
Rico Schüller
247b867952
d3d10: Add argument check in ID3D10EffectTechnique::GetDesc.
2009-08-31 16:07:06 +02:00
Rico Schüller
78741d2717
d3d10: Add null objects for technique, pass, local_buffer and variable.
2009-08-31 16:06:42 +02:00
Rico Schüller
739759bf8b
d3d10: Parse variable flag.
2009-08-27 13:36:13 +02:00
Rico Schüller
09e258a186
d3d10: Identify some more unknowns in parse_fx10.
2009-08-27 13:36:10 +02:00
Rico Schüller
48f66efbfe
d3d10: Implement GetConstantBufferByIndex.
2009-08-21 11:59:35 +02:00
Rico Schüller
2381c0e560
d3d10: Implement GetConstantBufferByName.
2009-08-21 11:59:30 +02:00
Rico Schüller
91c00c175b
d3d10: Add ID3D10EffectConstantBufferVtbl.
2009-08-21 11:59:22 +02:00
Rico Schüller
033eb8d7cf
d3d10: Add annotation skipping.
2009-08-21 11:56:15 +02:00
Henri Verbeet
a5d9536542
d3d10: Implement ID3D10Effect::GetVariableByName().
2009-07-15 13:25:35 +02:00
Henri Verbeet
f58405f647
d3d10: Parse effect variables.
2009-07-15 13:25:27 +02:00
Henri Verbeet
ddc948b974
d3d10: Do all effect object parsing in parse_fx10_object().
2009-07-15 13:25:21 +02:00
Rico Schüller
2dd1b37922
d3d10: Rename struct d3d10_effect_variable to struct d3d10_effect_object.
...
The name d3d10_effect_variable is somewhat misleading, since these
aren't actually effect variables as returned by e.g.
ID3D10Effect::GetVariableByName(), but effect objects as referenced by
effect passes.
2009-07-15 13:25:15 +02:00
Henri Verbeet
b4da7ebd3e
d3d10: Marge parse_fx10_pass() and parse_fx10_pass_index().
2009-07-14 12:21:56 +02:00
Henri Verbeet
c481e0a7d4
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
2009-07-14 12:21:51 +02:00
Henri Verbeet
34ab5431e8
d3d10: Parse local buffer names.
2009-07-14 12:21:46 +02:00
Henri Verbeet
710b57a5aa
d3d10: Parse local buffers.
2009-07-14 12:21:32 +02:00
Rico Schüller
3838f4b21a
d3d10: Replace a few more unknown in parse_fx10.
2009-06-01 16:16:06 +02:00
Rico Schüller
99a4287f5d
d3d10: Improve parse_fx10.
2009-06-01 16:16:06 +02:00
Henri Verbeet
29bd889cf8
d3d10: Implement ID3D10EffectPass::Apply().
2009-03-06 12:38:34 +01:00
Henri Verbeet
52b24d2284
d3d10: Create shaders.
2009-03-06 12:38:34 +01:00
Henri Verbeet
449be2d316
d3d10: Implement ID3D10Effect::GetDevice().
2009-03-06 12:38:34 +01:00
Henri Verbeet
28c595e3a4
d3d10: Implement ID3D10EffectPass::GetDesc().
2009-03-03 12:37:00 +01:00
Henri Verbeet
7c03f2c21b
d3d10: Store the shader's input signature.
2009-03-03 12:36:55 +01:00
Henri Verbeet
78afd8736c
d3d10: Implement ID3D10EffectTechnique::GetDesc().
2009-03-03 12:36:48 +01:00
Henri Verbeet
26b24ed8a5
d3d10: Simplify DXBC chunk handlers.
2009-03-03 12:36:43 +01:00
Henri Verbeet
152c9637ac
d3d10: Actually use the parse_fx10() return value.
2009-03-03 12:36:37 +01:00
Henri Verbeet
f5f87b89be
d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
2009-03-02 12:30:02 +01:00
Henri Verbeet
5d5ae0c421
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
2009-03-02 12:29:57 +01:00
Henri Verbeet
aea8f66202
d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
2009-03-02 12:29:52 +01:00
Henri Verbeet
5e59028a4e
d3d10: Implement ID3D10Effect::GetTechniqueByName().
2009-03-02 12:29:47 +01:00
Henri Verbeet
892ce1db5e
d3d10: Fix a typo.
2009-03-02 12:29:38 +01:00
Henri Verbeet
04ad995cf6
d3d10: Add an initial effect parser.
2009-02-27 13:15:21 +01:00
Henri Verbeet
46f3102b93
d3d10: Add some code for parsing DXBC data.
2009-02-27 13:15:17 +01:00
Henri Verbeet
737c64d2ce
d3d10: Add a stub ID3D10Effect implementation.
2009-02-26 12:18:41 +01:00
Henri Verbeet
1988ed16db
dxgi: Implement IDXGIFactory::EnumAdapters().
2008-11-18 11:53:28 +01:00
Henri Verbeet
70088c4ef3
d3d10: Use the factory that created the adapter to create a swapchain.
2008-11-14 14:32:45 +01:00
Henri Verbeet
81e92fc81c
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
2008-11-14 14:32:41 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00
Henri Verbeet
65e614a9ca
d3d10: Add a test to show d3d10 devices implement IDXGIDevice.
2008-10-29 13:29:34 +01:00
Henri Verbeet
3eb3538556
d3d10: Make some functions static.
2008-10-28 12:46:37 +01:00
Henri Verbeet
db6be63bd3
d3d10: It doesn't make sense to prefer native d3d10.
2008-10-24 14:24:58 +02:00
Henri Verbeet
5d6b7e4c45
d3d10: Implement D3D10CreateDeviceAndSwapChain().
2008-10-24 14:24:58 +02:00
Henri Verbeet
c7e1c0907c
d3d10: d3d10 doesn't need wined3d.
2008-10-24 14:24:58 +02:00
Henri Verbeet
39cd9f7448
d3d10: Add an initial implementation of D3D10CreateDevice().
2008-10-22 11:53:49 +02:00
Henri Verbeet
c7899cb9e8
d3d10: Add a stub implementation of ID3D10Device.
2008-10-21 11:42:54 +02:00
Henri Verbeet
0271be18d9
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
2008-10-21 11:42:37 +02:00
Henri Verbeet
f4bc3fe7ff
d3d10: Add a debug function for DXGI_FORMAT.
2008-10-21 11:42:32 +02:00
Henri Verbeet
66d6c7333c
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
2008-10-21 11:42:26 +02:00
Henri Verbeet
3a8a4b6e56
d3d10: Create an importlib.
2008-10-17 13:01:44 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
Kovács András
0db109ffad
d3d10: Add stub for d3d10.dll.
2007-07-11 14:22:20 +02:00