d3d10: Implement D3D10CreateDeviceAndSwapChain().
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@ -4,7 +4,7 @@ SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3d10.dll
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IMPORTLIB = d3d10
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IMPORTS = dxguid uuid kernel32
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IMPORTS = dxguid uuid dxgi kernel32
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C_SRCS = \
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d3d10_main.c \
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@ -2,7 +2,7 @@
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@ stub D3D10CompileShader
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@ stub D3D10CreateBlob
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stub D3D10CreateDeviceAndSwapChain
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectFromMemory
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@ stub D3D10CreateEffectPoolFromMemory
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@ stub D3D10CreateStateBlock
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@ -64,3 +64,52 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
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return S_OK;
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}
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HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
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IDXGISwapChain **swapchain, ID3D10Device **device)
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{
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IDXGIFactory *factory;
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HRESULT hr;
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TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
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"\tswapchain_desc %p, swapchain %p, device %p\n",
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adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
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swapchain_desc, swapchain, device);
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hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
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if (FAILED(hr))
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{
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WARN("Failed to create a device, returning %#x\n", hr);
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return hr;
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}
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TRACE("Created ID3D10Device %p\n", *device);
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
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if (FAILED(hr))
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{
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ID3D10Device_Release(*device);
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*device = NULL;
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WARN("Failed to create a DXGI factory, returning %#x\n", hr);
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return hr;
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}
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TRACE("Created IDXGIFactory %p\n", factory);
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hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
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IDXGIFactory_Release(factory);
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if (FAILED(hr))
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{
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ID3D10Device_Release(*device);
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*device = NULL;
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WARN("Failed to create a swapchain, returning %#x\n", hr);
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return hr;
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}
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TRACE("Created IDXGISwapChain %p\n", *swapchain);
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return S_OK;
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}
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@ -35,6 +35,10 @@ typedef enum D3D10_DRIVER_TYPE {
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HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
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HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
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IDXGISwapChain **swapchain, ID3D10Device **device);
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#ifdef __cplusplus
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}
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#endif
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