Commit Graph

7625 Commits

Author SHA1 Message Date
Józef Kucia 6c39a1aeab wined3d: Fix wined3d_rendertarget_view_desc validation for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-09 21:56:46 +09:00
Grazvydas Ignotas 6be3a8fb75 wined3d: Add a fallback for Skylake.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-08 23:07:01 +09:00
Józef Kucia e86693f956 wined3d: Create texture views for shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-07 22:06:24 +09:00
Józef Kucia 2a5b4fd884 wined3d: Add ARB_texture_view extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-07 22:06:19 +09:00
Józef Kucia e76d178959 wined3d: Store GL view class for each wined3d format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-07 22:06:15 +09:00
Józef Kucia 9cc95e5a1d wined3d: Do not try to attach WINED3FMT_NULL surfaces to FBO.
This fixes a regression introduced by commit
b76fcbe0da.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:58 +09:00
Józef Kucia 589b70df54 wined3d: Add more formats to WINED3DFMT_R24G8_TYPELESS class.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:56 +09:00
Józef Kucia 9bbf3ca0fa wined3d: Add wined3d_shader_resource_view_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:50 +09:00
Grazvydas Ignotas ed59d4a9d9 wined3d: Add some more Intel GPUs.
For HD Graphics 520 or newer, the whole system RAM seems to be reported
as VRAM. For now I've chosen 2048MB based on assumption that systems as
new as this will have at least 2GB of RAM.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:26 +09:00
Grazvydas Ignotas 898e477e6a wined3d: Use Intel data returned by Windows driver.
The returned VRAM size seems to vary between 1600-1800 MB, probably
depends on the system, I chose 1536 (1024+512) just to be safe.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:22 +09:00
Józef Kucia 2f7c316888 wined3d: Allow creating render targets for some _UNORM/_SNORM formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:55 +09:00
Józef Kucia 7cc36e71b2 wined3d: Implement SM4 endswitch instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:52 +09:00
Józef Kucia 9aa587af9e wined3d: Implement SM4 default instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:50 +09:00
Józef Kucia 7929895029 wined3d: Implement SM4 case instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:47 +09:00
Józef Kucia ba60b0f59a wined3d: Implement SM4 switch instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:45 +09:00
Józef Kucia 25dfbbafb3 wined3d: Implement SM4 umax instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:42 +09:00
Guillaume Charifi 5840ea47e6 wined3d: Add support for the ishr opcode.
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:52 +09:00
Andrey Gusev 436d7cc2db wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia 3bac75c040 wined3d: Add support for NULL sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Matteo Bruni d9f8c853ac wined3d: User clip planes emulation for core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:48 +09:00
Matteo Bruni 1755be42f5 wined3d: Cleanup state_clipping() a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:48 +09:00
Matteo Bruni 785baaa94b wined3d: Fix FFP vertex shaders with ARB_explicit_attrib_location.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:47 +09:00
Józef Kucia 519d459b72 wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-01 22:12:47 +09:00
Józef Kucia a0658efb61 wined3d: Add ARB_explicit_attrib_location extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-01 22:12:43 +09:00
Józef Kucia 4dfd79d336 wined3d: Use pure integer vertex attributes for SM4+ shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-01 22:12:27 +09:00
Francois Gouget ba3509265d wined3d: Spelling fixes.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:21 +09:00
Caron Wills abd26b9d44 wined3d: Add Nvidia GeForce GT 730M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:18 +09:00
Józef Kucia aa0cdc5146 wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:10:05 +09:00
Józef Kucia 0dcf255b51 wined3d: Do not call wined3d_buffer_map() before "buffer->maps" is initialized.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:10:01 +09:00
Józef Kucia d39560f33f wined3d: Simplify buffer_is_fully_dirty().
The buffer_invalidate_bo_range() ensures that if the whole buffer was
invalidated the dirty areas array contains exactly one element.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:09:58 +09:00
Józef Kucia eb75b09b56 wined3d: Add more integer formats to "typed_formats" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:09:55 +09:00
Józef Kucia 808221ac25 wined3d: Remove redundant entries from "formats" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 20:09:51 +09:00
Józef Kucia 4f9642d0e9 wined3d: Use immutable storage for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia 1ddf2e47e2 wined3d: Use immutable storage for 2D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia 266528e244 wined3d: Add ARB_texture_storage extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia c7aa915a15 wined3d: Prefer sized GL internal formats.
GL_ARB_texture_storage requires sized formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia 1cf142e6e7 wined3d: Simplify match_apple().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:52 +09:00
Józef Kucia 56b22347d2 wined3d: Handle SM4 breakc instruction modifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:09 +09:00
Józef Kucia 422bf938cd wined3d: Handle SM4 if instruction modifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:06 +09:00
Józef Kucia 8d48454a36 wined3d: Clean up SM1 frontend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:04 +09:00
Józef Kucia 3ab205ef94 wined3d: Ignore flags for conditional SM 1-3 instructions explicitly.
This is to make sure that a regression is not introduced when the SM4+
_nz/_z modifiers are implemented for these instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:04:58 +09:00
Alistair Leslie-Hughes 77e1037e00 wined3d: Support missing WINED3DUSAGE flags to debug_d3dusage.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:04:20 +09:00
Józef Kucia b18d8ec04a wined3d: Allow draw calls without vertex declaration.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:17 +09:00
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
Henri Verbeet 597c4d52cc wined3d: Get rid of the redundant "output_signature" parameter to shader_set_function().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:04 +09:00
Henri Verbeet 8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Henri Verbeet 10e601ba3c wined3d: Properly cleanup on failure in wined3d_cs_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:18:58 +09:00
Józef Kucia 9a8ee50f2e wined3d: Simplify "format_vertex_info" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:25:39 +09:00
Józef Kucia 270d09d008 wined3d: Inverse logic for applying half float vertex format fixups.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:20 +09:00
Józef Kucia 77608ba4fc wined3d: Simplify "ffp_attrib_ops" initialization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:17 +09:00
Józef Kucia 91a67856db wined3d: Add more D3D11 vertex formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:13 +09:00
Józef Kucia e47a735f76 wined3d: Add wined3d creation flag for selecting unbound resource color.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Matteo Bruni 54d8f57cc5 wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:46 +09:00
Matteo Bruni 91537b9f1f wined3d: Add support for core OpenGL geometry shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:44 +09:00
Matteo Bruni f5dc7a43b0 wined3d: Fixup vertex position in geometry shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:41 +09:00
Matteo Bruni 9a14d78de9 wined3d: Handle GS inputs and outputs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:38 +09:00
Matteo Bruni 0f062f5108 wined3d: Get rid of the "reorder shaders" for SM4+.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:36 +09:00
Matteo Bruni cf52d1635c wined3d: Simplify shader interface matching for SM4+ vertex shaders.
After some testing it looks like, with SM4+ on Windows:
1. Output registers have to match with input registers from the
following shader stage (register index and mask). There is no "smart"
matching of semantics like in SM3.
2. Using uninitialized varyings in SM4+ shaders doesn't give consistent
results.
That means we can simplify the relevant code quite a bit. Applications
shouldn't be able to depend on particular values for uninitialized
varyings so we can avoid explicitly initializing them.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:29 +09:00
Matteo Bruni 2c90b9aee0 wined3d: Clean up VS-PS interface matching in GLSL.
It makes easier to add similar handling for GS inputs and outputs.
Functionally this should be a NOP.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:26 +09:00
Matteo Bruni f5aee34d98 wined3d: Alpha test emulation for core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:23 +09:00
Henri Verbeet a911bff8fd wined3d: Use debug_color() in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:00 +09:00
Henri Verbeet eb3aae96d1 wined3d: Don't import libuuid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:57 +09:00
Henri Verbeet 27dac1eea3 wined3d: Get rid of some unused declarations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:46 +09:00
Henri Verbeet 3e29f952f9 wined3d: NP2 emulation is not allowed on array textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:44 +09:00
Henri Verbeet aa666adfed wined3d: Send shader constant updates through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:41 +09:00
Józef Kucia e36a7e5da4 wined3d: Match position output register by sysval semantic value.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-21 00:53:52 +09:00
Józef Kucia 57788849fd wined3d: Use bit fields instead of BOOL arrays.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:47 +09:00
Józef Kucia e62763972e wined3d: Implement texture stage constants in ARB program shader backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:45 +09:00
Józef Kucia f993a8e1c0 wined3d: Load color key constants after switching to ARB fixed-function program.
This seems to be missing in f84d741cb3.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:42 +09:00
Józef Kucia f9705e3c6c wined3d: Forbid to create BC{1, 2, 3}_UNORM_SRGB 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:40 +09:00
Józef Kucia b997719485 wined3d: Add support for 2D array texture samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:29 +09:00
Andrey Gusev b868bc4e17 wined3d: Fix a typo in a pointer in wined3d_swapchain_ops.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:25:07 +09:00
Józef Kucia 05f6f111bf wined3d: Implement SV_VertexID in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:39:00 +09:00
Józef Kucia 2d97dbf87b wined3d: Add SV_VertexID sysval semantic.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:38:58 +09:00
Józef Kucia 8e56632234 wined3d: Use d3d_perf channel for performance warnings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:38:55 +09:00
Henri Verbeet d701a76ca1 wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:55 +09:00
Henri Verbeet 0a8951d99b wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:50 +09:00
Henri Verbeet 9c8c391146 wined3d: Make wined3d_device_get_vs_consts_b() consistent with wined3d_device_get_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:44 +09:00
Henri Verbeet 73ba87658c wined3d: Make wined3d_device_set_vs_consts_b() consistent with wined3d_device_set_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:39 +09:00
Henri Verbeet 076697e31a wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:34 +09:00
Stefan Dösinger aa475ce23f wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:17 +09:00
Stefan Dösinger 3a72716556 wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Henri Verbeet abad305c1a wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
Emitting the position / attribute 0 provokes the actual vertex emission, so
needs to happen last. This fixes a regression introduced by commit
f3c155cc56.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Henri Verbeet f69cf783df wined3d: Pass wined3d_ivec4 structures to wined3d_device_get_ps_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Henri Verbeet 596f707797 wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:15 +09:00
Henri Verbeet 3ae7ab9583 wined3d: Pass wined3d_ivec4 structures to wined3d_device_get_vs_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:15 +09:00
Henri Verbeet ba840a4c05 wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_vs_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:14 +09:00
Henri Verbeet e71a360fcd wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 43c31e68be wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 4f1acfebf5 wined3d: Rename MAX_CONST_I to WINED3D_MAX_CONSTS_I.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet 25b907697a wined3d: Only allow 224 pixel shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet aa5ccba868 wined3d: Only allow 256 vertex shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:11 +09:00
Michael Stefaniuc f22be3afb1 wined3d: Initialize a RECT to avoid compiler warnings.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:02:27 +09:00
Francois Gouget 08736f5048 wined3d: Make wined3d_texture_set_dirty() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:51 +09:00
Józef Kucia b922dcc6f1 wined3d: Implement SM4 round_ne instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:44 +09:00
Andrey Gusev 05132fa735 wined3d: Fix a typo in FIXME() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 14:39:55 +09:00
Michael Stefaniuc 128e6b5975 wined3d: Use IsRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 12:12:22 +09:00
Andrey Gusev ecb5a74b36 wined3d: Fix a typo in checkGLcall.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 12:12:05 +09:00
Stefan Dösinger fdd9a4cb92 wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:57 +09:00