wined3d: Initialize a RECT to avoid compiler warnings.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -302,7 +302,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
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GLbitfield clear_mask = 0;
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BOOL render_offscreen;
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unsigned int i;
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RECT ds_rect;
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RECT ds_rect = {0};
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context = context_acquire(device, target);
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if (!context->valid)
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