wined3d: Simplify match_apple().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-26 00:08:24 +02:00 committed by Alexandre Julliard
parent 58774533a3
commit 1cf142e6e7
1 changed files with 2 additions and 8 deletions

View File

@ -517,11 +517,7 @@ static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_re
*
* This test has been moved into wined3d_guess_gl_vendor()
*/
if (gl_vendor == GL_VENDOR_APPLE)
{
return TRUE;
}
return FALSE;
return gl_vendor == GL_VENDOR_APPLE;
}
/* Context activation is done by the caller. */
@ -1634,7 +1630,6 @@ static DWORD wined3d_parse_gl_version(const char *gl_version)
static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
const char *gl_vendor_string, const char *gl_renderer)
{
/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
* the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
* detect the Apple OpenGL implementation to apply some extension fixups afterwards.
@ -1646,8 +1641,7 @@ static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_in
* is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
* the chance that other implementations support them is rather small since Win32 QuickTime uses
* DirectDraw, not OpenGL. */
if (gl_info->supported[APPLE_FENCE]
&& gl_info->supported[APPLE_YCBCR_422])
if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
return GL_VENDOR_APPLE;
if (strstr(gl_vendor_string, "NVIDIA"))