wined3d: Use wined3d_texture_prepare_location() in surface_load_location().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-04-26 17:56:03 +02:00 committed by Alexandre Julliard
parent bf8feb8b51
commit fdd9a4cb92
1 changed files with 1 additions and 1 deletions

View File

@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface previously discarded, nothing to do.\n");
wined3d_surface_prepare(surface, context, location);
wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
wined3d_texture_validate_location(texture, sub_resource_idx, location);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
goto done;