From fdd9a4cb929f084187bbea64eca8968a9bfd838f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 26 Apr 2016 17:56:03 +0200 Subject: [PATCH] wined3d: Use wined3d_texture_prepare_location() in surface_load_location(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a1c125a7162..c3c028c64e5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co if (sub_resource->locations & WINED3D_LOCATION_DISCARDED) { TRACE("Surface previously discarded, nothing to do.\n"); - wined3d_surface_prepare(surface, context, location); + wined3d_texture_prepare_location(texture, sub_resource_idx, context, location); wined3d_texture_validate_location(texture, sub_resource_idx, location); wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED); goto done;