wined3d: Add wined3d_shader_resource_view_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1641,9 +1641,111 @@ static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtb
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d3d10_shader_resource_view_GetDesc1,
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};
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static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shader_resource_view_desc *wined3d_desc,
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const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
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switch (desc->ViewDimension)
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{
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case D3D11_SRV_DIMENSION_BUFFER:
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wined3d_desc->view_type = WINED3D_VTYPE_BUFFER;
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wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement;
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wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements;
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wined3d_desc->u.buffer.flags = 0;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_1D;
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wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.Texture1D.MipLevels;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_1D_ARRAY;
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wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.Texture1DArray.MipLevels;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D;
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wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.Texture2D.MipLevels;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D_ARRAY;
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wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.Texture2DArray.MipLevels;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D;
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wined3d_desc->u.texture.level_idx = 0;
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wined3d_desc->u.texture.level_count = 1;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D_ARRAY;
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wined3d_desc->u.texture.level_idx = 0;
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wined3d_desc->u.texture.level_count = 1;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_3D;
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wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.Texture3D.MipLevels;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_CUBE;
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wined3d_desc->u.texture.level_idx = desc->u.TextureCube.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.TextureCube.MipLevels;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_CUBE_ARRAY;
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wined3d_desc->u.texture.level_idx = desc->u.TextureCubeArray.MostDetailedMip;
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wined3d_desc->u.texture.level_count = desc->u.TextureCubeArray.MipLevels;
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wined3d_desc->u.texture.layer_idx = desc->u.TextureCubeArray.First2DArrayFace;
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wined3d_desc->u.texture.layer_count = 6 * desc->u.TextureCubeArray.NumCubes;
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break;
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case D3D11_SRV_DIMENSION_BUFFEREX:
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wined3d_desc->view_type = WINED3D_VTYPE_BUFFER;
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wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement;
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wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements;
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wined3d_desc->u.buffer.flags = desc->u.BufferEx.Flags;
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break;
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default:
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WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension);
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return E_FAIL;
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}
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return S_OK;
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}
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static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
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ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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struct wined3d_shader_resource_view_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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HRESULT hr;
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@ -1662,6 +1764,9 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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normalize_srv_desc(&view->desc, resource);
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}
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if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
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return hr;
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wined3d_mutex_lock();
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if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
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{
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@ -1670,7 +1775,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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return E_FAIL;
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}
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if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
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if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource,
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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{
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wined3d_mutex_unlock();
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@ -202,12 +202,14 @@ void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader
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return view->parent;
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}
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HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
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HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_shader_resource_view **view)
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{
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struct wined3d_shader_resource_view *object;
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TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
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TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
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desc, resource, parent, parent_ops, view);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -211,7 +211,7 @@
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@ cdecl wined3d_shader_incref(ptr)
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@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
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@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr)
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@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr ptr)
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@ cdecl wined3d_shader_resource_view_decref(ptr)
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@ cdecl wined3d_shader_resource_view_get_parent(ptr)
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@ cdecl wined3d_shader_resource_view_incref(ptr)
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@ -665,6 +665,18 @@ enum wined3d_resource_type
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WINED3D_RTYPE_TEXTURE_3D = 3,
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};
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enum wined3d_view_type
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{
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WINED3D_VTYPE_BUFFER = 1,
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WINED3D_VTYPE_TEXTURE_1D = 2,
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WINED3D_VTYPE_TEXTURE_1D_ARRAY = 3,
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WINED3D_VTYPE_TEXTURE_2D = 4,
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WINED3D_VTYPE_TEXTURE_2D_ARRAY = 5,
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WINED3D_VTYPE_TEXTURE_3D = 6,
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WINED3D_VTYPE_TEXTURE_CUBE = 7,
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WINED3D_VTYPE_TEXTURE_CUBE_ARRAY = 8,
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};
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enum wined3d_pool
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{
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WINED3D_POOL_DEFAULT = 0,
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@ -1942,6 +1954,28 @@ struct wined3d_shader_desc
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unsigned int max_version;
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};
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struct wined3d_shader_resource_view_desc
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{
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enum wined3d_format_id format_id;
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enum wined3d_view_type view_type;
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union
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{
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struct
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{
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unsigned int start_idx;
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unsigned int count;
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unsigned int flags;
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} buffer;
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struct
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{
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unsigned int level_idx;
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unsigned int level_count;
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unsigned int layer_idx;
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unsigned int layer_count;
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} texture;
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} u;
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};
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struct wined3d_output_desc
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{
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WCHAR device_name[CCHDEVICENAME];
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@ -2417,8 +2451,9 @@ ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
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UINT start_idx, const float *src_data, UINT vector4f_count);
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HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
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HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_shader_resource_view **view);
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ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
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void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
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ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
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