wined3d: Fix a typo in checkGLcall.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-04-28 13:58:53 +03:00 committed by Alexandre Julliard
parent 0869852c2e
commit ecb5a74b36
1 changed files with 1 additions and 1 deletions

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@ -827,7 +827,7 @@ static void create_default_sampler(struct wined3d_device *device)
checkGLcall("glGenSamplers");
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
checkGLcall("glSamplerParamteri");
checkGLcall("glSamplerParameteri");
}
else
{