wined3d: Implement SM4 switch instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5345,6 +5345,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_SQRT */ NULL,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_hw_map2gl,
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/* WINED3DSIH_SWITCH */ NULL,
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/* WINED3DSIH_TEX */ pshader_hw_tex,
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/* WINED3DSIH_TEXBEM */ pshader_hw_texbem,
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/* WINED3DSIH_TEXBEML */ pshader_hw_texbem,
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@ -4228,6 +4228,14 @@ static void shader_glsl_rep(const struct wined3d_shader_instruction *ins)
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++loop_state->current_depth;
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}
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static void shader_glsl_switch(const struct wined3d_shader_instruction *ins)
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{
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struct glsl_src_param src0_param;
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
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shader_addline(ins->ctx->buffer, "switch (%s)\n{\n", src0_param.param_str);
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}
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static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
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{
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const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
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@ -8658,6 +8666,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_glsl_binop,
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/* WINED3DSIH_SWITCH */ shader_glsl_switch,
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/* WINED3DSIH_TEX */ shader_glsl_tex,
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/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
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/* WINED3DSIH_TEXBEML */ shader_glsl_texbem,
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@ -177,6 +177,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_SQRT */ "sqrt",
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/* WINED3DSIH_STORE_UAV_TYPED */ "store_uav_typed",
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/* WINED3DSIH_SUB */ "sub",
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/* WINED3DSIH_SWITCH */ "switch",
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/* WINED3DSIH_TEX */ "texld",
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/* WINED3DSIH_TEXBEM */ "texbem",
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/* WINED3DSIH_TEXBEML */ "texbeml",
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@ -172,6 +172,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
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WINED3D_SM4_OP_SAMPLE_B = 0x4a,
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WINED3D_SM4_OP_SQRT = 0x4b,
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WINED3D_SM4_OP_SWITCH = 0x4c,
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WINED3D_SM4_OP_SINCOS = 0x4d,
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WINED3D_SM4_OP_UDIV = 0x4e,
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WINED3D_SM4_OP_ULT = 0x4f,
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@ -685,6 +686,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
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{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
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{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
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{WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
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{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
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{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
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{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
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@ -684,6 +684,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_SQRT,
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WINED3DSIH_STORE_UAV_TYPED,
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WINED3DSIH_SUB,
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WINED3DSIH_SWITCH,
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WINED3DSIH_TEX,
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WINED3DSIH_TEXBEM,
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WINED3DSIH_TEXBEML,
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