wined3d: Do not call wined3d_buffer_map() before "buffer->maps" is initialized.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1331,17 +1331,6 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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buffer->flags |= WINED3D_BUFFER_CREATEBO;
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}
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if (data)
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{
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if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
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{
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ERR("Failed to upload data, hr %#x.\n", hr);
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buffer_unload(&buffer->resource);
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resource_cleanup(&buffer->resource);
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return hr;
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}
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}
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if (!(buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps))))
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{
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ERR("Out of memory.\n");
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@ -1351,6 +1340,15 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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}
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buffer->maps_size = 1;
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if (data && FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data)))
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{
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ERR("Failed to upload data, hr %#x.\n", hr);
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buffer_unload(&buffer->resource);
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resource_cleanup(&buffer->resource);
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HeapFree(GetProcessHeap(), 0, buffer->maps);
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return hr;
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}
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return WINED3D_OK;
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}
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