wined3d: Load color key constants after switching to ARB fixed-function program.

This seems to be missing in f84d741cb3.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-19 11:11:42 +02:00 committed by Alexandre Julliard
parent f9705e3c6c
commit f993a8e1c0
1 changed files with 3 additions and 1 deletions

View File

@ -6683,7 +6683,8 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
* settings, then activate it. */
gen_ffp_frag_op(context, state, &settings, FALSE);
desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
if(!desc) {
if (!desc)
{
struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
if (!new_desc)
{
@ -6716,6 +6717,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
}
state_texfactor_arbfp(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR));
state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
color_key_arbfp(context, state, STATE_COLOR_KEY);
}
context->last_was_pshader = FALSE;
}