diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index ef19ca476d5..89dece79a4f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -6683,7 +6683,8 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi * settings, then activate it. */ gen_ffp_frag_op(context, state, &settings, FALSE); desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings); - if(!desc) { + if (!desc) + { struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc)); if (!new_desc) { @@ -6716,6 +6717,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi } state_texfactor_arbfp(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR)); state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE)); + color_key_arbfp(context, state, STATE_COLOR_KEY); } context->last_was_pshader = FALSE; }