H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
3546b8bbfc
d3d8: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:32 +02:00
Alexandre Julliard
360d87f420
d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
2008-06-24 11:07:43 +02:00
Huw Davies
a52224a48b
d3d8: Fix typo in test.
2008-06-20 11:19:34 +02:00
Dmitry Timoshkov
92dfc02b01
d3d8: Avoid a not needed address-of operator.
2008-06-06 10:29:14 +02:00
H. Verbeet
2f6fbdec8c
d3d8: Test our texop implementation.
2008-05-27 12:04:29 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Andrew Talbot
c8d495bac1
d3d8: Dangling pointers fix.
2008-05-05 19:46:15 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
537c4babed
d3d8: Fix a few test failures in win2k3.
2008-04-25 11:33:47 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Alexander Dorofeyev
d6ba069d9e
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
Stefan Dösinger
0fa0df7843
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
Austin English
06d429d6b6
Spelling fixes.
2008-03-27 20:48:19 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Alexander Dorofeyev
94949ab849
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
2008-03-24 20:40:24 +01:00
Alexander Dorofeyev
785e6fa61f
d3d8/tests: Cover one more case in p8_texture_test.
...
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
2008-03-10 12:54:54 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Alexander Dorofeyev
57d506f654
d3d8/tests: Add a P8 texture test.
2008-02-25 12:38:37 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Gerald Pfeifer
55e92b9410
d3d8: Fix type of loop variable.
2008-01-04 12:12:31 +01:00
Gerald Pfeifer
21a9c2d2f9
wined3d: Removed dead FIXME checks.
2008-01-03 11:53:29 +01:00
Andrew Talbot
70d82dfbd9
d3d8: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Alexandre Julliard
ad9396302d
Removed some unneeded imports.
2007-12-06 21:24:24 +01:00
Andrew Talbot
cd2964483a
d3d8: Remove unneeded casts.
2007-12-05 12:04:39 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
f0c479d6f7
d3d8: Destroy the window after the visual test.
2007-11-20 13:10:51 +01:00
Stefan Dösinger
6cecaa9852
d3d8: Release the vertex declarations array when destroying the device.
2007-11-20 12:53:00 +01:00
Stefan Dösinger
4bd65f2a66
d3d8: Initialize the vertex decl when allocating it.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
d0fdb1ea7e
d3d: Add a test for double surface locking.
2007-08-31 11:25:19 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Paul Vriens
c20a285510
d3d8/tests: Make tests run again on win95.
2007-08-14 12:45:57 +02:00
Francois Gouget
a9abf580b5
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
2007-08-10 11:55:58 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
573db35bf6
d3d8: Skip tests if d3d is not supported.
2007-08-06 12:05:17 +02:00
Francois Gouget
69958262eb
d3d8: Better match the PSDK types and fix the winapi_check warnings.
2007-08-03 12:44:22 +02:00
Stefan Dösinger
e70adcd8b6
d3d8: Only test pixel shaders if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
19c574b7e5
d3d8: Use a less demanding format for the depth stencil test.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
9a06fd000b
d3d8: Only test volume textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
6ff16b9f2e
d3d8: Only test cube textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
630d602631
d3d8: Only test pixel shaders for refcounting if they are supported.
2007-07-30 12:50:12 +02:00
Stefan Dösinger
5016f48daa
d3d8: Skip volume test if volume textures are not supported.
2007-07-30 12:50:06 +02:00
Stefan Dösinger
a1f83aae8e
wined3d: rsq and rcp use the .w component if no swizzle is given.
2007-07-03 12:29:34 +02:00
Stefan Dösinger
527295e57f
d3d8: Convert fvfs to vertex declarations.
2007-06-21 13:08:57 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Stefan Dösinger
00c8dbe2aa
d3d8: Hold the lock in IDirect3Dtexture8 methods.
2007-06-13 11:08:20 +02:00
Stefan Dösinger
e980058f58
d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
2007-06-13 11:08:14 +02:00
Stefan Dösinger
3e8948c173
d3d8: Hold the lock in volume methods.
2007-06-13 11:08:06 +02:00
Stefan Dösinger
68d4fbeab3
d3d8: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-13 11:07:59 +02:00
Stefan Dösinger
1bf30c037c
d3d8: Hold the lock in swapchain methods.
2007-06-13 11:07:52 +02:00
Stefan Dösinger
34d1beed74
d3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12 11:14:16 +02:00
Stefan Dösinger
1ec8788b34
d3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
2007-06-12 11:14:01 +02:00
Stefan Dösinger
e96287e49c
d3d8: Hold the lock in cubetexture methods.
2007-06-12 11:13:49 +02:00
Stefan Dösinger
09aefe2108
d3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-11 13:54:33 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
Stefan Dösinger
4f14c4700e
d3d8: Hold the DLL lock in IDirect3D8 methods.
2007-06-06 13:39:49 +02:00
Stefan Dösinger
193ccecaee
d3d8: Add a dll global critical section.
2007-06-06 13:39:36 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Francois Gouget
f64f30cdba
d3d8/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:46:56 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
2c7328891b
d3d8: Add a surface locking test.
2007-05-04 13:41:30 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Andrew Talbot
fb367f813a
d3d8: Void functions should not return a value.
2007-04-09 12:15:28 +02:00
Felix Nawothnig
ea0d7f17ca
d3d8: Add missing relay trace.
2007-04-07 11:01:26 +02:00
Felix Nawothnig
c343fb1cdf
wined3d: Make CreateCubeTexture fail when not supported.
2007-04-02 11:28:39 +02:00
Stefan Dösinger
022e884342
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Paul Vriens
c912f791ee
d3d8/tests: Use skip as is done in the other tests.
2007-03-12 12:21:49 +01:00
H. Verbeet
6bed8536be
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
2007-03-08 11:58:57 +01:00
H. Verbeet
b68c72faef
d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
2007-03-08 11:58:41 +01:00
H. Verbeet
138826b8cc
d3d8: Save the d3d8 vertex declaration.
2007-03-08 11:58:23 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
bbcf98209c
wined3d: No bounds checking is done on sampler / texture numbers.
2007-02-20 11:49:42 +01:00
Stefan Dösinger
ef68e32b03
wined3d/d3d8: Move todo about sw vp usage to d3d8.
2007-02-20 11:45:56 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16
wined3d: Visual test framework.
2007-02-19 13:07:44 +01:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
d74712690c
d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
2007-02-15 17:22:35 +01:00
Alexandre Julliard
a43cb2807a
d3d8: Avoid a size_t printf format warning.
2007-02-14 14:43:14 +01:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
H. Verbeet
5ad6766c85
d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
2007-02-14 13:54:17 +01:00
H. Verbeet
a0b417725a
d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
2007-02-14 13:50:57 +01:00
Stefan Dösinger
00aa8ab08c
d3d8: Deleting bound shaders unbinds them.
2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
...
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
H. Verbeet
d73e5d6fc8
d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
H. Verbeet
6e3b732ffb
d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
H. Verbeet
cae630f92e
d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
2007-01-08 11:46:05 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Louis Lenders
e236d91ab8
d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:14 +01:00