Commit Graph

6254 Commits

Author SHA1 Message Date
Henri Verbeet 1f22246b84 wined3d: Send material updates through the command stream. 2013-10-09 11:11:00 +02:00
Henri Verbeet db68c43678 wined3d: Send clip plane updates through the command stream. 2013-10-09 11:10:58 +02:00
Stefan Dösinger 1631603986 wined3d: Remove redundant surface location changes.
fb_copy_to_texture_direct and fb_copy_to_texture_hwstretch already
invalidate everything but the RGB texture.
2013-10-08 15:39:02 +02:00
Stefan Dösinger 9331c791e8 wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
Stefan Dösinger e4a0767e2d wined3d: Get rid of SFLAG_LOCKABLE. 2013-10-08 15:39:02 +02:00
Stefan Dösinger bff422f340 wined3d: Avoid duplicated code in wined3d_surface_blt. 2013-10-08 15:39:02 +02:00
Henri Verbeet c6f8404bb6 wined3d: Send transformation matrix updates through the command stream. 2013-10-08 09:09:01 +02:00
Henri Verbeet b2e75e27f3 wined3d: Send sampler state updates through the command stream. 2013-10-08 09:08:59 +02:00
Henri Verbeet 8cf6d1a429 wined3d: Send texture state updates through the command stream. 2013-10-08 09:08:56 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Henri Verbeet 242a79a9d7 wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply(). 2013-10-07 14:44:35 +02:00
Henri Verbeet 3f6d45bf14 wined3d: Send render state updates through the command stream. 2013-10-07 14:44:35 +02:00
Henri Verbeet 82cf8b2066 wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
Henri Verbeet 819e9dda28 wined3d: Send geometry shader binding updates through the command stream. 2013-10-04 12:45:21 +02:00
Henri Verbeet 368fcab2e8 wined3d: Send vertex shader binding updates through the command stream. 2013-10-04 12:45:18 +02:00
Francois Gouget b0ccc355c3 wined3d: Fix compilation on systems that don't define INFINITY or NAN. 2013-10-03 16:32:38 +02:00
Henri Verbeet 052a863010 wined3d: Send texture binding updates through the command stream. 2013-10-03 12:55:09 +02:00
Henri Verbeet d61b14371a wined3d: Send index buffer binding updates through the command stream. 2013-10-03 12:55:04 +02:00
Henri Verbeet 264256970b wined3d: Send stream frequency updates through the command stream. 2013-10-03 12:54:59 +02:00
Sebastian Lackner af759e30c9 wined3d: Ensure that wined3d_cs_st_require_space allocates the required space. 2013-10-02 17:13:42 +02:00
Henri Verbeet 57ec706dde wined3d: Send vertex buffer binding updates through the command stream. 2013-10-02 11:05:41 +02:00
Stefan Dösinger 723e518312 wined3d: Don't invert blits from offscreen surfaces. 2013-10-01 17:32:16 +02:00
Henri Verbeet 1f864bc9c3 wined3d: Send vertex declaration binding updates through the command stream. 2013-10-01 10:57:32 +02:00
Henri Verbeet fd5fc51bc5 wined3d: Send depth stencil binding updates through the command stream. 2013-10-01 10:57:29 +02:00
Henri Verbeet 438b672660 wined3d: Send render target binding updates through the command stream. 2013-10-01 10:57:27 +02:00
Henri Verbeet 0776060439 wined3d: Send scissor rect updates through the command stream. 2013-09-30 20:34:52 +02:00
Henri Verbeet 8a7744b06e wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
Henri Verbeet bc0f990b44 wined3d: Send viewport updates through the command stream. 2013-09-30 20:34:52 +02:00
Marcus Meissner 0c9ce583bc wined3d: Fixed sizeof() to HeapAlloc (Coverity). 2013-09-30 11:37:46 +02:00
Henri Verbeet baf285d46a wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
Henri Verbeet 708b938f64 wined3d: Send clear operations through the command stream. 2013-09-27 10:33:34 +02:00
Henri Verbeet 602c82bce8 wined3d: Send present operations through a command stream.
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops
and offload some processing to a different thread.
2013-09-27 10:33:15 +02:00
Henri Verbeet 4a9da034ab wined3d: Explicitly pass gl_info to state_init_default(). 2013-09-26 10:45:52 +02:00
Henri Verbeet abbc595fc1 wined3d: Initialize the fb state pointer in state_init(). 2013-09-26 10:45:50 +02:00
Henri Verbeet 6793fa7157 wined3d: Initialize the default state in device_init(). 2013-09-26 10:45:47 +02:00
Henri Verbeet 8866d733e4 wined3d: Introduce a function to initialize swapchain specific device state. 2013-09-25 11:49:08 +02:00
Henri Verbeet 991e47e3c9 wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets. 2013-09-25 11:49:01 +02:00
Francois Gouget cccba76091 wined3d: Make device_invalidate_shader_constants() static. 2013-09-24 19:08:35 +02:00
Henri Verbeet 9516ce33d8 wined3d: Get rid of clearing the texture bindings in state_init_default().
This is arbitrary, we don't do it for any of the other resource bindings
either, and the wined3d_state structure is assumed to be zero-initialized.
2013-09-24 12:57:27 +02:00
Henri Verbeet ea4c3d5d5d wined3d: Get rid of the broken render target check for surface_blt_special().
This used to work out in practice because swapchain surfaces were always
considered render targets, but that's no longer true. We can just remove the
check, because surface_blt_special() already contains a proper check itself
anyway.
2013-09-24 12:57:24 +02:00
Henri Verbeet 8eb73cd0e9 wined3d: Add fallback depth format info for when ARB_depth_texture is not available.
These use the generic GL_DEPTH_COMPONENT internal format, and can't be used
for texturing.
2013-09-24 12:57:21 +02:00
Henri Verbeet bff80b8bab wined3d: Copy some missing fields to the new swapchain desc in wined3d_device_reset().
The ones that matter are enable_auto_depth_stencil and
auto_depth_stencil_format. auto_restore_display_mode should never change in
practice.
2013-09-23 20:37:29 +02:00
Henri Verbeet 864b25e582 wined3d: Introduce a separate function for updating the viewport and scissor rects. 2013-09-23 20:37:05 +02:00
Stefan Dösinger 556e3e0c76 wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
Stefan Dösinger 5e89689bcd wined3d: Make format conversion functions work on volumes. 2013-09-23 20:32:32 +02:00
Stefan Dösinger bb172d2a38 wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
Stefan Dösinger 24fbe9f2ec wined3d: Pass the destination pitch to format conversion functions.
The relation between src and dst pitches is not correct if the source
pitch is padded to match pitch alignment requirements.
2013-09-20 17:04:04 +02:00
Henri Verbeet 0eae0858ae wined3d: Set the default scissor rect from the swapchain desc in state_init_default().
We always have a swapchain here, even if there are no back buffers.
2013-09-20 11:27:43 +02:00
Henri Verbeet 49c6b87a32 wined3d: Only print a warning about render target usage in wined3d_device_set_render_target(). 2013-09-20 11:27:40 +02:00
Stefan Dösinger d15042837a wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
Stefan Dösinger e9b4f154dd wined3d: Don't use volume->resource.allocatedMemory.
Depending on the location flags, the buffer or heap_memory should be
used.
2013-09-19 19:49:43 +02:00
Henri Verbeet 5bd3bfff99 wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
Henri Verbeet e9fbb6b0fd wined3d: Avoid LPCSTR. 2013-09-19 19:49:00 +02:00
Stefan Dösinger 2680f33015 wined3d: Check box dimensions in volume_map. 2013-09-18 15:47:00 +02:00
Stefan Dösinger ac37f7a2ac wined3d: Implement locking of block-based volume textures. 2013-09-18 15:46:56 +02:00
Stefan Dösinger 83b404879c wined3d: Mapping a mapped volume is an error. 2013-09-18 15:46:49 +02:00
Stefan Dösinger bbfca4863c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
Stefan Dösinger 59e0b841c7 wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
Stefan Dösinger 112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Stefan Dösinger f29c24f2de wined3d: Pass the context to surface_internal_preload. 2013-09-16 13:05:55 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet d1e44ff775 wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet 261246ef21 wined3d: Pass a resource to wined3d_resource_allocate_sysmem(). 2013-09-16 12:51:13 +02:00
Henri Verbeet fc85f4f7d6 wined3d: Never set the first render target to the front buffer in wined3d_device_init_3d(). 2013-09-13 10:57:00 +02:00
Henri Verbeet 3c023a5db5 wined3d: Just set the first render target to NULL in wined3d_device_reset(). 2013-09-13 10:56:52 +02:00
Henri Verbeet def0558b45 wined3d: Just set the first render target to NULL in wined3d_device_uninit_3d(). 2013-09-13 10:56:49 +02:00
Stefan Dösinger b8eb171b6b wined3d: Explicitly pass the state information to buffer_internal_preload. 2013-09-12 17:48:20 +02:00
Stefan Dösinger d8c43aabf7 wined3d: Move the decoded stream info into the context. 2013-09-12 17:48:14 +02:00
Stefan Dösinger a0b56d9c59 wined3d: Pass stream info and needed fixups to buffer_find_decl. 2013-09-12 17:48:11 +02:00
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet 1b53cbd8de wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
Stefan Dösinger b4d8b52fa7 wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
Stefan Dösinger dfeee9077c wined3d: Pass the swizzle map to find_vs_compile_args. 2013-09-11 17:09:56 +02:00
Henri Verbeet 1453baf64b wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8(). 2013-09-11 09:58:52 +02:00
Henri Verbeet aea8d5c11e wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
The surface needs to be part of a swapchain to be flipped, but that doesn't
have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check
here, because ddraw_surface7_Flip() already has the correct check.
2013-09-11 09:58:50 +02:00
Henri Verbeet d21c26e4f6 wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
Henri Verbeet b62915dabb wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
Henri Verbeet c6ce5486c0 wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().
It turns out this is already safe for all callers.
2013-09-10 11:09:48 +02:00
Stefan Dösinger cd203b38a6 wined3d: Pass the context to the main buffer preload function. 2013-09-09 22:10:01 +02:00
Stefan Dösinger 87f931dc64 wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem(). 2013-09-09 22:10:00 +02:00
Stefan Dösinger 1cf192172e wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object(). 2013-09-09 22:10:00 +02:00
Henri Verbeet e2f4ab4607 wined3d: Rewrite surface_modify_location() on top of surface_validate_location() and surface_invalidate_location(). 2013-09-09 22:09:58 +02:00
Henri Verbeet 59e2f52ff8 wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags. 2013-09-09 22:09:58 +02:00
Henri Verbeet c44012f0c1 wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
Stefan Dösinger df5a0976e9 wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
2013-09-06 17:25:08 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Henri Verbeet 7859509f5b wined3d: Get rid of the SFLAG_INTEXTURE / SFLAG_INSRGBTEX check in surface_set_texture_name(). 2013-09-06 12:00:12 +02:00
Henri Verbeet 137590be31 wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps().
It's not necessarily clear to me that one is better than the other here, but
this is what we returned in the old GL fixed function implementation of the
D3D fixed function vertex pipe, and apparently EverQuest depends on this.

This fixes a regression introduced by commit 2014141a25.
2013-09-06 12:00:09 +02:00
Stefan Dösinger b73464a413 wined3d: Use the ftoa helper function in the ARB shader backend.
This is the ARB equivalent to e0494afa00.
2013-09-05 17:55:48 +02:00
Stefan Dösinger 37c4f3a88c wined3d: Don't clamp texture lookups in the ARB fixed function fragment pipe. 2013-09-05 17:55:11 +02:00
Henri Verbeet ad178a5b55 wined3d: Enforce WINED3DUSAGE_DEPTHSTENCIL format restrictions on resource creation. 2013-09-05 13:18:24 +02:00
Henri Verbeet b28e9f6482 wined3d: Enforce WINED3DUSAGE_RENDERTARGET format restrictions on resource creation. 2013-09-05 13:18:23 +02:00
Henri Verbeet 6325f3ddd8 wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8 front
buffer, we would fail surface creation if we were to enforce format
restrictions.
2013-09-04 11:37:01 +02:00
Henri Verbeet 99092c2700 wined3d: Avoid a couple of useless glGetUniformLocationARB() calls. 2013-09-04 11:36:58 +02:00
Henri Verbeet ff6ce4c669 wined3d: Use clamp() instead of max() for calculating the clamped cosine in the ffp lighting calculations.
On typical hardware, the clamp() would be an instruction modifier, while the
max() would need an extra instruction.
2013-09-04 11:36:50 +02:00
Henri Verbeet 0d2d847914 wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe. 2013-09-03 16:58:17 +02:00
Henri Verbeet 50e2ee73a4 wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx.
There's nothing particularly fake about the GL context.
2013-09-03 16:58:16 +02:00
Henri Verbeet 36dcb77f6e wined3d: Get rid of some leftover references to IWineD3D. 2013-09-03 16:58:16 +02:00
Henri Verbeet 0be8e524c6 wined3d: Avoid some forward declarations. 2013-09-02 18:02:42 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00