wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8 front buffer, we would fail surface creation if we were to enforce format restrictions.
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@ -882,7 +882,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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surface_desc.format = swapchain->desc.backbuffer_format;
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surface_desc.multisample_type = swapchain->desc.multisample_type;
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surface_desc.multisample_quality = swapchain->desc.multisample_quality;
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surface_desc.usage = WINED3DUSAGE_RENDERTARGET;
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surface_desc.usage = 0;
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surface_desc.pool = WINED3D_POOL_DEFAULT;
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surface_desc.width = swapchain->desc.backbuffer_width;
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surface_desc.height = swapchain->desc.backbuffer_height;
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@ -992,6 +992,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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goto err;
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}
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surface_desc.usage |= WINED3DUSAGE_RENDERTARGET;
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for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
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{
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TRACE("Creating back buffer %u.\n", i);
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