wined3d: Check box dimensions in volume_map.

This commit is contained in:
Stefan Dösinger 2013-09-18 12:24:57 +02:00 committed by Alexandre Julliard
parent ac37f7a2ac
commit 2680f33015
1 changed files with 27 additions and 0 deletions

View File

@ -566,6 +566,28 @@ static BOOL volume_check_block_align(const struct wined3d_volume *volume,
return TRUE;
}
static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *volume,
const struct wined3d_box *box)
{
if (!box)
return TRUE;
if (box->left >= box->right)
return FALSE;
if (box->top >= box->bottom)
return FALSE;
if (box->front >= box->back)
return FALSE;
if (box->right > volume->resource.width)
return FALSE;
if (box->bottom > volume->resource.height)
return FALSE;
if (box->back > volume->resource.depth)
return FALSE;
return TRUE;
}
HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
@ -589,6 +611,11 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
WARN("Volume is already mapped.\n");
return WINED3DERR_INVALIDCALL;
}
if (!wined3d_volume_check_box_dimensions(volume, box))
{
WARN("Map box is invalid.\n");
return WINED3DERR_INVALIDCALL;
}
if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
{
WARN("Map box is misaligned for %ux%u blocks.\n",