wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().

This commit is contained in:
Henri Verbeet 2013-09-11 08:47:49 +02:00 committed by Alexandre Julliard
parent aea8d5c11e
commit 1453baf64b
1 changed files with 1 additions and 8 deletions

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@ -1292,14 +1292,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
/* This function checks if the primary render target uses the 8bit paletted format. */
static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
{
if (device->fb.render_targets && device->fb.render_targets[0])
{
const struct wined3d_surface *render_target = device->fb.render_targets[0];
if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
return TRUE;
}
return FALSE;
return device->swapchains[0]->desc.backbuffer_format == WINED3DFMT_P8_UINT;
}
static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,