Commit Graph

6254 Commits

Author SHA1 Message Date
Henri Verbeet 2e63e8f9cc wined3d: Get rid of surface_bind(). 2013-11-21 13:36:33 +01:00
Henri Verbeet 2ca86bcab6 wined3d: Return early in wined3d_texture_bind() if the GL texture already has a name. 2013-11-21 13:36:31 +01:00
Henri Verbeet 6b90248aec wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
Stefan Dösinger 0ff0a6e9bc wined3d: Remove surface->dirtyRect. 2013-11-20 16:54:39 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Stefan Dösinger 5d4233378d wined3d: Remove broken ddraw overlay support. 2013-11-20 16:54:39 +01:00
Henri Verbeet 7e72985358 wined3d: wined3d_texture_bind() should never fail. 2013-11-20 11:28:23 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet e64b19387b wined3d: Surfaces always have a container in arbfp_blit_set(). 2013-11-20 11:28:20 +01:00
Henri Verbeet ad6a194aa0 wined3d: Surfaces always have a container in ffp_blit_set(). 2013-11-20 11:28:18 +01:00
Henri Verbeet 51f05a1f14 wined3d: Surfaces always have a container in surface_invalidate_location(). 2013-11-20 11:28:16 +01:00
Francois Gouget dc22a57042 wined3d: Make wined3d_device_create_cursor_texture() static. 2013-11-20 11:28:13 +01:00
Henri Verbeet 0fba32f139 wined3d: Surfaces always have a container in surface_modify_ds_location(). 2013-11-19 11:09:00 +01:00
Henri Verbeet f020251d2b wined3d: Surfaces always have a container in fb_copy_to_texture_direct(). 2013-11-19 11:08:58 +01:00
Henri Verbeet 2d262b3c97 wined3d: Surfaces always have a container in surface_prepare_texture(). 2013-11-19 11:08:56 +01:00
Henri Verbeet 57292f9498 wined3d: Surfaces always have a container in surface_internal_preload(). 2013-11-19 11:08:54 +01:00
Henri Verbeet aa48321ccd wined3d: Surfaces always have a container in surface_add_dirty_rect(). 2013-11-19 11:08:52 +01:00
Henri Verbeet 743900faaa wined3d: Surfaces always have a container in surface_unload(). 2013-11-18 11:20:54 +01:00
Henri Verbeet 32fb4e45eb wined3d: Surfaces always have a container in surface_bind(). 2013-11-18 11:20:51 +01:00
Henri Verbeet 96fbf9fed3 wined3d: Surfaces always have a container in draw_textured_quad(). 2013-11-18 11:20:49 +01:00
Henri Verbeet 941fe99eaf wined3d: Avoid calling wined3d_surface_set_mem() in surface_cleanup().
Calling wined3d_surface_set_mem() might cause the surface container to be
accessed, for example when invalidating resource locations. This would become
a problem once we assume surfaces always have a container, and is pointless
anyway because the surface is being destroyed.
2013-11-18 11:20:42 +01:00
Henri Verbeet 505951e32d wined3d: Create a proper texture for the software cursor. 2013-11-18 11:20:40 +01:00
Henri Verbeet 42f6ca821c wined3d: Set the surface container in surface_init(). 2013-11-15 12:00:32 +01:00
Henri Verbeet bb00811d60 wined3d: Pass a wined3d_resource_desc structure to surface_init(). 2013-11-15 12:00:30 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet 94509fbd59 wined3d: Create a texture for the logo surface. 2013-11-14 16:21:02 +01:00
Henri Verbeet c3da4ce088 wined3d: Don't map the destination surface read-only in surface_convert_format(). 2013-11-13 11:27:42 +01:00
Henri Verbeet 7c928b6c5c wined3d: Create textures for converted surfaces. 2013-11-13 11:27:39 +01:00
Rico Schüller fb926490fe wined3d: Use GL_EXT_texture_mirror_clamp when available. 2013-11-07 19:00:50 +01:00
Rico Schüller de9e1cdcae wined3d: Use GL_ARB_texture_mirror_clamp_to_edge when available. 2013-11-06 18:00:55 +01:00
Stefan Dösinger 292612cf4b wined3d: GL_ARB_instanced_arrays provides glDrawElementsInstanced. 2013-11-04 17:41:12 +01:00
Stefan Dösinger 84a1e60e48 wined3d: Check for support before calling glDrawElementsInstancedBaseVertex. 2013-11-04 17:41:12 +01:00
Alexander Dorofeyev a14793f50b wined3d: Fix resultarg state handling in nvrc/nvts code.
Resultarg affects both rgb and alpha register combiner output. Ensure that changing resultarg updates both.
2013-11-04 17:41:11 +01:00
Henri Verbeet f4aab54ca1 wined3d: Mark the context valid if making it current on the "backup" window worked. 2013-11-04 11:05:46 +01:00
Henri Verbeet 3ad8989614 wined3d: Introduce a function for safely releasing a DC. 2013-11-04 11:05:43 +01:00
Henri Verbeet 3d226df3b9 wined3d: Avoid initializing some more variables. 2013-10-29 10:33:58 +01:00
Stefan Dösinger 331bb68edb wined3d: Remove SCRATCH and SYSMEM lockability warnings.
They are not needed any more, resource_access_from_pool takes care of
this.
2013-10-24 19:01:56 +02:00
Stefan Dösinger cd3fd297f6 wined3d: Update wined3d_volume_create in the spec file.
This was missing in ac871305f8.
2013-10-16 20:49:26 +02:00
Adam Bolte 66a559328a wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
Frédéric Delanoy 5c1ea9bff1 wined3d: Avoid initializing some variables. 2013-10-14 10:45:24 +02:00
Henri Verbeet 1419d7389c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
Henri Verbeet f699b6da0b wined3d: Send sampler binding updates through the command stream. 2013-10-11 11:06:18 +02:00
Henri Verbeet 738de80d0c wined3d: Send constant buffer binding updates through the command stream. 2013-10-11 11:06:15 +02:00
Henri Verbeet 392a65fe09 wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
Henri Verbeet 3caefc8337 wined3d: Unify constant buffer binding points. 2013-10-10 10:44:57 +02:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Stefan Dösinger 86d63f1d5a wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
Stefan Dösinger db852ff5b5 wined3d: Remove sRGB_decode handling from surface_load_location. 2013-10-09 15:52:24 +02:00
Stefan Dösinger 16f7c24296 wined3d: Take sRGB_decode into account in texture_srgb_mode. 2013-10-09 15:52:22 +02:00
Henri Verbeet 079b6d4c11 wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00