wined3d: Avoid initializing some variables.

This commit is contained in:
Frédéric Delanoy 2013-10-12 11:11:57 +02:00 committed by Alexandre Julliard
parent 101e7d3ee6
commit 5c1ea9bff1
1 changed files with 2 additions and 2 deletions

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@ -819,8 +819,8 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD onesided_enable = FALSE;
DWORD twosided_enable = FALSE;
DWORD onesided_enable;
DWORD twosided_enable;
GLint func = GL_ALWAYS;
GLint func_ccw = GL_ALWAYS;
GLint ref = 0;