wined3d: Avoid initializing some variables.
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@ -819,8 +819,8 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
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static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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DWORD onesided_enable = FALSE;
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DWORD twosided_enable = FALSE;
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DWORD onesided_enable;
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DWORD twosided_enable;
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GLint func = GL_ALWAYS;
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GLint func_ccw = GL_ALWAYS;
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GLint ref = 0;
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