wined3d: Surfaces always have a container in surface_add_dirty_rect().
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@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
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surface->dirtyRect.bottom = surface->resource.height;
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}
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/* if the container is a texture then mark it dirty. */
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if (surface->container)
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{
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TRACE("Passing to container.\n");
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wined3d_texture_set_dirty(surface->container);
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}
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wined3d_texture_set_dirty(surface->container);
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}
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HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
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