From aa48321ccd5af82b074764524531d4db140928d4 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 19 Nov 2013 10:28:46 +0100 Subject: [PATCH] wined3d: Surfaces always have a container in surface_add_dirty_rect(). --- dlls/wined3d/surface.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 77181863253..2999e62f467 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3 surface->dirtyRect.bottom = surface->resource.height; } - /* if the container is a texture then mark it dirty. */ - if (surface->container) - { - TRACE("Passing to container.\n"); - wined3d_texture_set_dirty(surface->container); - } + wined3d_texture_set_dirty(surface->container); } HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)