wined3d: Avoid initializing some more variables.

This commit is contained in:
Henri Verbeet 2013-10-29 10:28:03 +01:00 committed by Alexandre Julliard
parent 61770be5f1
commit 3d226df3b9
1 changed files with 10 additions and 10 deletions

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@ -821,16 +821,16 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD onesided_enable;
DWORD twosided_enable;
GLint func = GL_ALWAYS;
GLint func_ccw = GL_ALWAYS;
GLint ref = 0;
GLuint mask = 0;
GLint stencilFail = GL_KEEP;
GLint depthFail = GL_KEEP;
GLint stencilPass = GL_KEEP;
GLint stencilFail_ccw = GL_KEEP;
GLint depthFail_ccw = GL_KEEP;
GLint stencilPass_ccw = GL_KEEP;
GLint func;
GLint func_ccw;
GLint ref;
GLuint mask;
GLint stencilFail;
GLint stencilFail_ccw;
GLint stencilPass;
GLint stencilPass_ccw;
GLint depthFail;
GLint depthFail_ccw;
/* No stencil test without a stencil buffer. */
if (!state->fb->depth_stencil)