wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location().

It turns out this is already safe for all callers.
This commit is contained in:
Henri Verbeet 2013-09-10 09:32:32 +02:00 committed by Alexandre Julliard
parent ae2ce18fd6
commit c6ce5486c0
1 changed files with 0 additions and 6 deletions

View File

@ -5361,8 +5361,6 @@ static void surface_invalidate_location(struct wined3d_surface *surface, DWORD l
void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent)
{
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
TRACE("surface %p, location %s, persistent %#x.\n",
surface, debug_surflocation(location), persistent);
@ -5371,10 +5369,6 @@ void surface_modify_location(struct wined3d_surface *surface, DWORD location, BO
&& (location & SFLAG_INDRAWABLE))
ERR("Trying to invalidate the SFLAG_INDRAWABLE location of an offscreen surface.\n");
if (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
&& gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
location |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
if (persistent)
{
surface_validate_location(surface, location);