Commit Graph

2190 Commits

Author SHA1 Message Date
Henri Verbeet 2e7add90c0 wined3d: Get rid of the unused wined3d_strided_data structure. 2013-04-19 10:43:42 +02:00
Dmitry Timoshkov b632f0966d kernel32: Count precise amount of child process failures. 2013-04-18 11:54:28 +02:00
Dmitry Timoshkov 521cf664d3 kernel32: Add a test for threads state when a process is being terminated. 2013-04-12 11:49:14 +02:00
Alexandre Julliard 43ac582d7d libport: Rename spawnvp to _spawnvp to avoid the deprecated name. 2013-04-09 15:26:10 +02:00
Alexandre Julliard 34ff565708 exception.h: Android doesn't have sigsetjmp. 2013-03-13 16:27:50 +01:00
André Hentschel 0effd926b6 server: Remove SPARC support. 2013-03-05 11:04:07 +01:00
Alessandro Pignotti f53fa4f05b strmbase: Remove code duplicated by every user of ISeekingPassThruImpl. 2013-03-05 09:50:02 +01:00
Jörg Höhle 5155e8011d mmsystem: Use SEGPTR when the .spec says so. 2013-02-27 19:23:39 +01:00
Matteo Bruni 5e28b0c974 wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
Alexandre Julliard bc602c3060 server: Return the window paint flags in the get_visible_region request. 2013-02-11 17:14:17 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
André Hentschel cf195437c6 include: Make sure interlocked_cmpxchg128 is defined on ARM64. 2013-01-21 12:50:58 +01:00
André Hentschel 0066f31ef7 include: Fix __int64 definition for ARM64. 2013-01-21 12:14:43 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
André Hentschel d11e72f925 server: Add ARM64 support. 2013-01-16 12:49:20 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Damjan Jovanovic 7f767bb195 strmbase: Store and use the chosen IMemAllocator instead of getting it from the input pin. 2013-01-15 12:18:04 +01:00
Henri Verbeet 7595a58085 ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails. 2013-01-14 11:01:53 +01:00
Alexandre Julliard 61768c0775 configure: Get rid of the check for getpagesize. 2013-01-09 12:23:02 +01:00
Alexandre Julliard 63a89f9be2 Update copyright info for 2013. 2013-01-02 13:35:54 +01:00
Stefan Dösinger 8cf55497cc wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Alexandre Julliard bbf3e8621a gdi32: Remove from the GetTextExtentExPoint entry points parameters that can't be handled by the driver. 2012-12-18 19:26:25 +01:00
Amine Khaldi 9b4e92a6f1 include: Define LIST_ENTRY using the standard offsetof. 2012-12-11 15:48:59 +01:00
Amine Khaldi d6617e1ec5 include: Define WINE_RB_ENTRY_VALUE using the standard offsetof. 2012-12-11 15:48:59 +01:00
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 2c01e11eca d3d10core: Implement d3d10_device_GSGetSamplers(). 2012-12-07 10:35:51 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet c98767a425 d3d10core: Implement d3d10_device_VSGetSamplers(). 2012-12-06 12:55:59 +01:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet 6ac3c48384 d3d10core: Implement d3d10_device_PSGetConstantBuffers(). 2012-12-05 12:44:07 +01:00
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet d906c94382 d3d10core: Implement d3d10_device_GSGetConstantBuffers(). 2012-12-04 00:02:06 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet 027ef4ccdb d3d10core: Implement d3d10_device_VSGetConstantBuffers(). 2012-11-30 11:42:54 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 7f62678c16 d3d10core: Implement d3d10_device_DrawIndexedInstanced(). 2012-11-27 16:54:57 +01:00
Henri Verbeet dc67be012f d3d10core: Implement d3d10_device_SOGetTargets(). 2012-11-23 14:40:36 +01:00
Henri Verbeet 5b781d709d d3d10core: Implement d3d10_device_SOSetTargets(). 2012-11-23 14:40:30 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 25c449247f d3d10core: Implement d3d10_device_GSGetShader(). 2012-11-14 11:27:44 +01:00
Henri Verbeet 9081f8afb1 d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
Alexandre Julliard a56c5b185e opengl32: Don't substitute OpenGL types that are already defined in wgl.h. 2012-11-07 18:12:04 +01:00
Alexandre Julliard 70e536f46b opengl32: Generate our own wgl.h header from the OpenGL registry data. 2012-11-07 18:11:52 +01:00
Alexandre Julliard 00628bb646 opengl32: Update to the current OpenGL spec. 2012-11-07 13:56:06 +01:00
Alexandre Julliard 6164d533a9 gdi32: Add a parameter to return anti-aliasing flags in the SelectFont driver entry point. 2012-11-02 16:41:21 +01:00
Alexandre Julliard 487c50c1e7 ntdll: Remove futimes implementation from libport, it's only needed in ntdll. 2012-10-30 18:08:11 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Alexandre Julliard 4396a79ede gdi32: Add a DC hook flag to reset the DC state. 2012-10-24 18:24:03 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Alexandre Julliard 5c1a752d61 gdi32: Export a function to retrieve the module handle of the graphics driver for a DC. 2012-10-22 15:16:00 +02:00
Alexandre Julliard cc7bf355c5 user32: Add support for setting the window surface visible region. 2012-10-09 15:22:56 +02:00
Alexandre Julliard a52ebb158e server: Add a request to compute the clipping region of a window surface. 2012-10-09 15:22:27 +02:00
Alexandre Julliard 20768173ba server: Add flags in the set_window_pos request to inform the server about the window surface. 2012-10-09 15:22:14 +02:00
Henri Verbeet 9d127a4d36 wined3d: wined3d_surface_set_palette() never fails. 2012-10-09 09:59:38 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet adddf10cd8 wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Alexandre Julliard e41a482890 user32: Add a Wine-specific entry point to set the pixel format of a window. 2012-10-03 23:08:22 +02:00
Henri Verbeet e55416a113 wined3d: wined3d_swapchain_set_window() never fails. 2012-10-03 11:19:41 +02:00
Henri Verbeet 50c61959eb wined3d: Just return the surface from wined3d_device_get_surface_from_dc(). 2012-10-03 11:19:41 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet c0f52fbf1c wined3d: wined3d_device_set_software_vertex_processing() never fails. 2012-09-27 13:10:48 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet de1ae1eb8a wined3d: wined3d_device_get_scissor_rect() never fails. 2012-09-19 23:54:59 +02:00
Henri Verbeet 2de9fc640b wined3d: wined3d_device_set_scissor_rect() never fails. 2012-09-19 23:54:56 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet b8feef8833 wined3d: wined3d_device_set_base_vertex_index() never fails. 2012-09-13 10:23:14 +02:00
Henri Verbeet c6fcc0255c user32: Add rawinput keyboard support. 2012-09-12 12:47:13 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet faaf3d388e user32: Add rawinput mouse support. 2012-09-11 18:06:34 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 5befb959dd user32: Implement RegisterRawInputDevices(). 2012-09-10 11:44:19 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Alexandre Julliard 05c32b9b89 gdi32: Move the SwapBuffers entry point to the OpenGL driver. 2012-09-10 11:38:28 +02:00
Alexandre Julliard 9713a54b33 opengl32: Update the extension list. 2012-09-10 11:38:27 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Alexandre Julliard 27b0b88a0b gdi32: Add a graphics driver to render windows contents through the DIB engine. 2012-09-06 12:24:25 +02:00
Alexandre Julliard 01c9c1cbc2 gdi32: Let user32 specify the device rectangle when setting the visible region. 2012-09-05 21:56:56 +02:00