Commit Graph

2246 Commits

Author SHA1 Message Date
Alexander Dorofeyev 7c8b8e0a93 wined3d: Set isInDraw later in drawPrimitive.
This should fix the problem that in LoadLocation SFLAG_INTEXTURE path gl calls 
can be made without activating context, due to isInDraw checks.
2008-04-08 13:20:34 +02:00
Stefan Dösinger df2b1bea63 wined3d: Mark the SYSMEM copy outdated after releasing memory.
Strictly speaking this is redundant because the UnLoad before did the
job, but if we mess with the allocated memory we have to tell the
surface about that. Updating INDRAWABLE will automatically mark SYSMEM
outdated.
2008-04-08 11:59:46 +02:00
Stefan Dösinger 0de167db9e wined3d: Put implicit surfaces into drawable on unload.
If we mark the sysmem copy up to date we would have to take care about
allocating it. As explained in the comment, INDRAWABLE is a saner
choice
2008-04-08 11:59:28 +02:00
Rico Schüller a44da70d63 wined3d: Improve drawStridedInstanced(). 2008-04-07 21:20:07 +02:00
Rico Schüller 73d98ccd4e wined3d: Filter out invalid stuff in SetStreamSourceFreq(). 2008-04-07 21:19:57 +02:00
Alexander Dorofeyev 65f9abc88d wined3d: Move PreLoad to avoid calling it with gl lock held. 2008-04-07 21:18:47 +02:00
Alexander Dorofeyev 7f2257ca55 wined3d: Add device->isInDraw checks in LoadLocation.
Prevents calling ActivateContext while holding gl lock, e.g. when preloading 
texture in sampler().
2008-04-07 21:18:36 +02:00
Alexander Dorofeyev 71ca80355d wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D. 2008-04-07 21:18:28 +02:00
Alexander Dorofeyev b949190dcd wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
Alexander Dorofeyev 93fefdf94d wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue. 2008-04-07 21:18:12 +02:00
Alexander Dorofeyev 84553fd864 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_GetData. 2008-04-07 21:18:06 +02:00
Alexander Dorofeyev 2711b84601 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_GetData. 2008-04-07 21:18:00 +02:00
Alexander Dorofeyev f24289e49a wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release. 2008-04-07 21:17:55 +02:00
Alexander Dorofeyev 5ccf91b705 wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. 2008-04-07 21:17:49 +02:00
Alexander Dorofeyev 2157c7d76c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. 2008-04-07 21:17:37 +02:00
Alexander Dorofeyev a2017f4f21 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill. 2008-04-07 21:17:31 +02:00
Alexander Dorofeyev 7c261553d0 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D. 2008-04-07 21:17:26 +02:00
Alexander Dorofeyev 29b38bc886 wined3d: Implement CONVERT_RGB32_888 conversion. 2008-04-07 21:17:15 +02:00
Alexander Dorofeyev 2f9e8a901c wined3d: Don't copy the extra line.
biSizeImage has an extra line added to it, and passing it to memcpy can cause a 
crash.
2008-04-07 21:17:06 +02:00
Francois Gouget 8a18e0e43a Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
Roderick Colenbrander f04d870a8d wined3d: Remove a PBO when a converted surface is detected.
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander 0efefef34b wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one. 2008-04-07 12:05:39 +02:00
Allan Tong a68637b59b wined3d: Call ActivateContext before any gl call in IWineD3DSurfaceImpl_Release. 2008-04-04 11:43:50 +02:00
Stefan Dösinger 03bacf7247 wined3d: Advertise shader emulation of bumpmap formats. 2008-04-04 11:05:07 +02:00
Stefan Dösinger ffbc96b43c wined3d: Advertize postpixelshader blending for surfaces. 2008-04-04 11:04:58 +02:00
Stefan Dösinger ddf52dda15 wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
Mesa has a bug that causes a crash due to a NULL pointer dereference
with the R200 driver when making a context current that has
GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
a context, and reactivates it afterwards. The context manager keeps
GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
blit mode.
2008-04-03 12:02:24 +02:00
Stefan Dösinger 20e63160df wined3d: Initialize some ARB shader output parameters. 2008-04-03 12:01:32 +02:00
Alexander Dorofeyev d6ba069d9e wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
Alexander Dorofeyev 1c89795438 wined3d: Support index in alpha in BltOverride colorfill codepath.
Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
2008-04-03 11:31:43 +02:00
Alexander Dorofeyev 8ec63a9cf7 wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad. 2008-04-03 11:31:27 +02:00
Alexander Dorofeyev 9b04822170 wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad. 2008-04-03 11:31:19 +02:00
Alexander Dorofeyev b54553a253 wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
Needed to prevent ActivateContext being called while holding gl lock.
2008-04-03 11:31:09 +02:00
Alexander Dorofeyev 1e6f02ed2b wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release. 2008-04-03 11:30:55 +02:00
Alexander Dorofeyev 088c34ec1c wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface. 2008-04-03 11:30:47 +02:00
Alexander Dorofeyev d5b400307b wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify. 2008-04-03 11:30:38 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger bd68237096 wined3d: Implement TSSARGTEMP with register combiners. 2008-04-02 20:07:40 +02:00
Stefan Dösinger 0f1c2370b1 wined3d: Do not report pixel shaders if not supported. 2008-04-02 20:07:30 +02:00
Stefan Dösinger 287f60a2b2 wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath. 2008-04-02 20:07:19 +02:00
Stefan Dösinger 8f9a14e312 wined3d: Prepare the atifs shader generator for temp register support. 2008-04-02 20:07:03 +02:00
Stefan Dösinger ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Stefan Dösinger a29a229324 wined3d: Refuse 3D initialization without opengl. 2008-04-01 20:31:44 +02:00
Stefan Dösinger 8673be0bd7 wined3d: Return a fake pixel format if gl is not loaded. 2008-04-01 20:31:37 +02:00
Stefan Dösinger 9e831a8733 wined3d: Create a fake non-gl adapter. 2008-04-01 20:31:30 +02:00
Roderick Colenbrander 4120188f99 wined3d: Request a pixel format with alpha support in case of P8 render targets. 2008-03-31 13:01:24 +02:00
Roderick Colenbrander 76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander c0be6047ef wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00
Roderick Colenbrander ef73fe5d47 wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability. 2008-03-29 10:31:36 +01:00
Roderick Colenbrander e1bf1cd640 wined3d: Make the filtering capability of a format a flag in the formats table. 2008-03-29 10:31:18 +01:00
Roderick Colenbrander 69a40127c6 wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat. 2008-03-28 15:50:36 +01:00
Roderick Colenbrander 4eaa424c79 wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger 1fdc0ee811 wined3d: Remove some debug TRACE stuff. 2008-03-28 14:51:25 +01:00
Stefan Dösinger f63ce1c489 wined3d: Inherit from the proper state table in atifs. 2008-03-28 14:49:38 +01:00
Stefan Dösinger f761b90801 wined3d: Free heapMemory, not allocatedMemory when adjusting the surface. 2008-03-27 11:19:05 +01:00
Alexander Dorofeyev 165970992a wined3d: Make device palettes dynamically allocated. 2008-03-27 11:09:06 +01:00
Stefan Dösinger 39e2cbc5d5 wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader. 2008-03-25 19:50:55 +01:00
Stefan Dösinger 9b79bc5e31 wined3d: Implement env bump mapping in the atifs ffp replacement. 2008-03-25 19:50:43 +01:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Stefan Dösinger 18e16f4e66 wined3d: Add GL_ATI_fragment_shader. 2008-03-25 19:48:35 +01:00
Stefan Dösinger 28fdebe404 wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D. 2008-03-25 19:48:24 +01:00
Stefan Dösinger ac57b4e2f5 wined3d: Free shader private data on reset.
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger ee7e149998 wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
Stefan Dösinger 5ab5202e0f wined3d: Set shader specific caps in the shader backend.
The whole control structures in directx.c get terribly confusing with
the various codepaths for texturing and different shader
implementations. It is also hard to reflect the shader model
decisions this way too. This patch moves the shader specific parts of
the caps code into the shader backend where we can set our caps
dependent of the shader model decisions and without complex caps flag
checks.
2008-03-25 19:39:11 +01:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Stefan Dösinger 6d5f562dcf wined3d: Move the shader backend selection into a separate function. 2008-03-25 19:36:13 +01:00
Stefan Dösinger a66fb40d83 wined3d: Move shader generation into the shader backend.
Generating the shader ID and parts of the shader prolog and epilog was
done by the common vertexshader.c / pixelshader.c, which is ugly.

This patch doesn't get rid of all the uglyness, somewhen we'll still
have to sort out the relationship of [arb|glsl]_generate_shader and
[arb|glsl]_generate_declarations.
2008-03-25 19:35:58 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Roderick Colenbrander eaa1ff0d2c wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation). 2008-03-25 16:14:03 +01:00
Alexander Dorofeyev f2e03d6c3f wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
Alexander Dorofeyev 9b913b3b79 wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
Alexander Dorofeyev 13ce219235 wined3d: Don't use device palettes in GetDC. 2008-03-25 11:53:39 +01:00
Alexander Dorofeyev 85fd313046 wined3d: Don't use device palettes in read_from_framebuffer. 2008-03-25 11:53:24 +01:00
Alexander Dorofeyev 16da594354 wined3d: Fix comment. 2008-03-25 11:53:01 +01:00
Alexander Dorofeyev 3d2bdf52cd wined3d: Handle zero primitive count. 2008-03-24 20:40:13 +01:00
Roderick Colenbrander cb9252db36 wined3d: Fix a typo in CheckSrgbWriteCapability. We support both X8R8G8B8 and A8R8G8B8. 2008-03-24 20:39:50 +01:00
Roderick Colenbrander 9123e8f374 wined3d: Add more debug code to CheckDeviceFormat. 2008-03-24 20:39:37 +01:00
Roderick Colenbrander 690f496bd4 wined3d: We want to compare the old and the new format and not the old with the old. 2008-03-24 13:27:14 +01:00
Philip Nilsson 1110f17581 wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv. 2008-03-24 13:26:20 +01:00
Roderick Colenbrander e749825793 wined3d: CheckTextureCapability returns TRUE for V8U8. 2008-03-24 12:08:34 +01:00
Roderick Colenbrander 3771341774 wined3d: Add a missing break to blt_to_drawable. 2008-03-24 12:08:12 +01:00
Roderick Colenbrander 856af1b5d7 wined3d: Add srgb write support to CheckDeviceFormat. 2008-03-22 12:23:23 +01:00
Roderick Colenbrander 9e9ef6238a wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are
performed under the resource type checks.
2008-03-22 11:46:25 +01:00
Roderick Colenbrander 5d151c0ffc wined3d: Don't continue with CheckDeviceFormat when the texture format isn't around.
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case
and in the case a format isn't available UsageCaps would be 0 and a
format would be reported available.
2008-03-22 11:45:58 +01:00
Roderick Colenbrander 460f0d1608 wined3d: Return WINED3DERR_NOTAVAILABLE when cubemapping isn't supported. 2008-03-22 11:45:41 +01:00
Roderick Colenbrander 616944ae7e wined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very
vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the
same caps on both, so do that too.
2008-03-22 11:45:31 +01:00
Roderick Colenbrander 6f3127291f wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE. 2008-03-22 11:44:11 +01:00
Roderick Colenbrander eef51ed4ca wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel). 2008-03-22 11:14:37 +01:00
Roderick Colenbrander 51a8162330 wined3d: Check pixel formats of the same pixel type. 2008-03-21 15:19:05 +01:00
Andrew Talbot 19c105c79c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
Luis Javier Merino 3bb1ea3d34 wined3d: BltFast dealing correctly with overlapping src and dest. 2008-03-20 14:27:36 +01:00
Roderick Colenbrander fd71421ebe wined3d: Report software processing in CheckDeviceFormat. 2008-03-19 17:21:59 +01:00
Roderick Colenbrander 30a3bc2651 wined3d: Add dynamic locking support to CheckDeviceFormat. 2008-03-19 17:21:47 +01:00
Roderick Colenbrander 7fd87f10cd wined3d: There is no need for the !Usage checks at the start of the resource type checks.
The return-path of the code will handle this properly and this also
ensures that the R8G8B8 dxVersion test is reached.
2008-03-19 17:21:34 +01:00
Francois Gouget 304b415284 Assorted spelling fixes. 2008-03-19 11:21:27 +01:00
Roderick Colenbrander 0e9d02ded4 wined3d: Add correct autogenmipmap support. 2008-03-18 11:17:42 +01:00
Roderick Colenbrander aa46edd60c wined3d: Add a function which checks the filtering capabilities for a format. 2008-03-18 11:17:31 +01:00
Roderick Colenbrander 2f1e01bbe3 wined3d: Put vertex texture capability checking in its own function. 2008-03-18 11:17:15 +01:00
Roderick Colenbrander 32a32d82c4 wined3d: Put the SRG read capability check in its own function. 2008-03-18 11:17:01 +01:00
Roderick Colenbrander 4e66c9c990 wined3d: Add a function which checks the legacy bump mapping capabilities. 2008-03-18 11:16:48 +01:00