Commit Graph

381 Commits

Author SHA1 Message Date
Józef Kucia e8a35314ab wined3d: Recognize SM4 resinfo opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:10:54 +09:00
Józef Kucia 17bd3ee7b4 wined3d: Recognize SM4 ineg opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:17 +09:00
Józef Kucia 3df7e0bbbe wined3d: Recognize SM4 ine opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:12 +09:00
Józef Kucia c005571238 wined3d: Recognize SM4 imad opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:07 +09:00
Józef Kucia 893619dfcd wined3d: Recognize SM4 ilt opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:04:02 +09:00
Józef Kucia 5b5efd552e wined3d: Recognize SM4 ftou opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:53 +09:00
Józef Kucia 5ca86ca4ee wined3d: Record texture accesses for SM4 ld instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Józef Kucia 8ac0526013 wined3d: Print opcode names instead of enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:02 +01:00
Józef Kucia 1ef7eddfcb wined3d: Recognize SM4 imin opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:00 +01:00
Józef Kucia 05cf63b30f wined3d: Recognize SM4 imax opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:57 +01:00
Matteo Bruni 0985606be4 wined3d: Flat shading emulation for core contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:23 +09:00
Matteo Bruni f4d9f8c212 wined3d: Fully initialize partially written varyings in SM3 shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:59 +09:00
Matteo Bruni 08b21528ed wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni 93db8e97da wined3d: Store supported varyings count in d3d_limits.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Andrey Gusev 3c8635c8d7 wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
Andrey Gusev edbd841d34 wined3d: Fix TRACE in shader_dump_decl_usage(). 2015-09-15 20:05:14 +09:00
Henri Verbeet 2773b27bb1 wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Matteo Bruni 30031f6da4 wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
Matteo Bruni 92fbe333d0 wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
Matteo Bruni e8cb3bdba5 wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN
/ GL_POINT_SIZE_MAX.  Incidentally this mostly fixes per-vertex point
sizes for vertex shader version 1 and 2.
2015-06-03 19:52:14 +09:00
Nikolay Sivov 5daf08f2cb wined3d: Remove unnecessary test for 0 (Coverity). 2015-06-02 20:53:43 +09:00
Matteo Bruni f7e0927622 wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
Henri Verbeet f09288cfc4 wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). 2015-04-28 15:34:12 +09:00
Henri Verbeet 4b86f13ade wined3d: Also free the input signature in shader_cleanup() (Valgrind). 2015-04-27 18:05:24 +09:00
Matteo Bruni 84ca0203bf wined3d: Introduce a scratch string buffers framework. 2015-04-27 15:07:03 +09:00
Matteo Bruni 54b4df6731 wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni 64463b81df wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Henri Verbeet cfd280fd66 wined3d: Get rid of the tracing code in shader_vaddline(). 2015-04-24 14:29:39 +09:00
Stefan Dösinger 4fbaab2020 wined3d: Shadow format flags in wined3d_rendertarget_view. 2015-04-23 20:43:20 +09:00
Stefan Dösinger 9076612e2d wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
Sebastian Lackner 14219b0c3b wined3d: Fix a typo in vertexshader_init.
Should fix the graphical corruptions recently introduced by
002713de6d.
2015-04-08 23:14:24 +09:00
Stefan Dösinger 844c4efb47 wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
Henri Verbeet f9fafb3686 wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
Henri Verbeet f3765e9f77 wined3d: Merge some common shader initialization code into shader_init(). 2015-03-23 22:59:10 +09:00
Henri Verbeet 002713de6d wined3d: Store shader input signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:08 +09:00
Henri Verbeet 2e5ad1b6e3 wined3d: Store shader output signatures as a wined3d_shader_signature structure.
Instead of a fixed array of wined3d_shader_signature_element structures.
Shader model 4 shaders can have different semantics in a single
register, e.g.  v1.xy TEXCOORD0 and v1.zw TEXCOORD1, so having a single
wined3d_shader_signature_element structure per register isn't
necessarily sufficient.
2015-03-23 22:59:07 +09:00
Henri Verbeet e4cb3b5081 wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
Henri Verbeet 3225fea30c wined3d: Recognize the SM4 ne opcode. 2015-02-11 23:05:13 +09:00
Matteo Bruni 1612dc4dc9 wined3d: Refuse pixel shaders declaring POSITION0 inputs. 2015-02-09 22:05:43 +09:00
Henri Verbeet 2912e2938e wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
This is (mostly) equivalent to the vPos register in SM3.
2015-01-19 14:31:38 +01:00
Henri Verbeet 2e5abc156a wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
Henri Verbeet 3aa9fe6bef wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
Henri Verbeet f7e485dcf4 wined3d: Handle SM4 resource declarations. 2014-12-03 11:14:23 +01:00
Henri Verbeet f5cef43738 wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
2014-12-03 11:14:21 +01:00
Henri Verbeet 5ccda82acc wined3d: Validate register indices for WINED3DSIH_DCL instructions. 2014-12-03 11:14:14 +01:00
Henri Verbeet 55eb6c6922 wined3d: Assign the name to the correct signature in pixelshader_init(). 2014-12-01 11:00:21 +01:00
Henri Verbeet 8c18ebf66a wined3d: Recognize the SM4 uge opcode. 2014-11-17 19:30:37 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet 909c5cc6fa wined3d: Make a copy of shader signature string data. 2014-11-04 16:54:27 +09:00
Matteo Bruni 69c72c969f wined3d: ps_2_0 shaders don't support int or bool constants. 2014-10-16 21:23:33 +09:00
Matteo Bruni e789fadd56 wined3d: Don't replicate shader limits values for each shader. 2014-10-16 21:23:26 +09:00
Matteo Bruni f24e62b303 wined3d: Fail to create shaders using more than the supported number of constants. 2014-10-14 14:00:11 +09:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 7b8aa8606c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
Henri Verbeet 3555eab8b9 wined3d: Recognize the SM4 dp2 opcode. 2014-05-20 09:44:21 +02:00
Henri Verbeet 0eebe0515f wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Stefan Dösinger b4d8b52fa7 wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
Stefan Dösinger dfeee9077c wined3d: Pass the swizzle map to find_vs_compile_args. 2013-09-11 17:09:56 +02:00
Stefan Dösinger b73464a413 wined3d: Use the ftoa helper function in the ARB shader backend.
This is the ARB equivalent to e0494afa00.
2013-09-05 17:55:48 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet 605136ab04 wined3d: Get rid of the SHADER_PGMSIZE constant. 2013-08-29 19:56:17 +02:00
Henri Verbeet 74faebd68d wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
Henri Verbeet 69e1100c0c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
Henri Verbeet 37d1e8b79c wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
2013-08-16 11:55:24 +02:00
Henri Verbeet 8352d45da5 wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
2013-05-30 10:57:15 +02:00
Stefan Dösinger 6fce4d4547 wined3d: Pass the state and private data to shader_select. 2013-05-14 18:37:08 +02:00
Stefan Dösinger 47f385adf0 wined3d: Add a separate function for disabling shaders. 2013-05-14 18:37:04 +02:00
Stefan Dösinger 036a62a245 wined3d: Explicitly pass the state to shader_load_constants. 2013-05-14 18:36:59 +02:00
Stefan Dösinger 768e8c098c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Henri Verbeet 471991eb9a wined3d: Introduce a wined3d_vertex_pipe_ops structure. 2013-04-25 13:39:56 +02:00
Henri Verbeet c756496326 wined3d: Rename the device "strided_streams" field to "stream_info".
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Stefan Dösinger 76234750a5 wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args. 2013-04-15 17:46:00 +02:00
Stefan Dösinger 0680b1758d wined3d: Store ps 1.4 texture types in ps_compile_args. 2013-04-15 17:45:58 +02:00
Stefan Dösinger 667f4225b5 wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c893,
with proper precision.
2013-04-09 16:33:25 +02:00
Ričardas Barkauskas cf12f51b15 wined3d: Make shader buffer dynamic. 2013-02-26 11:28:44 +01:00
Ričardas Barkauskas b5ff0a6983 wined3d: Rename bsize to content_size to reflect usage. 2013-02-26 11:27:39 +01:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet 6f04922de0 wined3d: Support all fixups in shader_none_color_fixup_supported(). 2013-01-25 11:18:09 +01:00
Henri Verbeet c525cf381d wined3d: Move "vs_clipping" to the shader caps. 2013-01-21 12:51:22 +01:00
Henri Verbeet 0e0e3b76f5 wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
Henri Verbeet e73aa3e83d wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
2013-01-18 13:29:04 +01:00
Henri Verbeet 9a27b0ad71 wined3d: Add support for geometry shaders to the GLSL shader backend. 2012-11-15 12:19:36 +01:00
Henri Verbeet 0e856abf6d wined3d: Enable or disable the fragment pipe in shader_select(). 2012-11-05 11:30:33 +01:00
Henri Verbeet 5059da9e32 wined3d: Don't depend on device internals in fragment_pipeline.alloc_private().
In particular, device->shader_backend and device->shader_priv aren't
initialized yet when the fragment pipe is initialized.
2012-10-29 10:47:03 +01:00
Henri Verbeet 17e33e9b27 wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe. 2012-10-25 11:48:31 +02:00
Henri Verbeet 59bdd6ae97 wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
Henri Verbeet 311a1e0148 wined3d: Handle SM1 comments in the frontend. 2012-10-15 13:31:08 +02:00
Henri Verbeet 5626e165ff wined3d: Introduce a structure for shader register indices. 2012-10-15 13:31:07 +02:00
Henri Verbeet fc185f9bae wined3d: Add support for SM4 relative addressing. 2012-10-12 13:21:39 +02:00
Henri Verbeet 07203fa465 wined3d: Remove unused wined3d_shader_limits fields. 2012-10-09 09:59:58 +02:00
Henri Verbeet eedbdded23 wined3d: Fix the SM3 int and bool vs constant limits.
Reported by Eduard Munteanu.
2012-10-09 09:59:54 +02:00
Henri Verbeet 4d39cb56fc wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend. 2012-10-03 11:19:42 +02:00
Henri Verbeet 6d948e1a8c wined3d: Recognize the SM4 dcl_constantBuffer opcode. 2012-10-01 23:08:00 +02:00
Henri Verbeet e13a589bfc wined3d: Set more accurate limits for SM4 shaders. 2012-09-28 11:26:44 +02:00
Francois Gouget ea61d59651 wined3d: Remove an unwanted trailing '\n' in shader_dump_register(). 2012-09-19 23:56:05 +02:00
Henri Verbeet fb989f1d1e wined3d: Implement version checks for geometry shaders. 2012-09-19 13:04:56 +02:00
Henri Verbeet a67ee02a48 wined3d: Recognize the SM4 dcl_outputTopology opcode. 2012-09-17 12:28:40 +02:00
Henri Verbeet 0fbb98424c wined3d: Recognize the SM4 dcl_inputPrimitive opcode. 2012-09-17 12:28:36 +02:00
Henri Verbeet d574d639a4 wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode. 2012-09-17 12:28:28 +02:00
Henri Verbeet 0a17173bc2 wined3d: Introduce a union for declaration shader instruction arguments. 2012-09-17 12:28:20 +02:00
Henri Verbeet a7bad0bde5 wined3d: Just handle all instructions in the shader backend. 2012-09-14 15:43:28 +02:00
Henri Verbeet ac5c420c91 wined3d: Add type information to shader registers. 2012-09-05 11:47:59 +02:00
Henri Verbeet 42582ada00 wined3d: Read complete shader instructions at a time. 2012-09-05 11:47:55 +02:00
Matteo Bruni d37f8ea866 wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
Matteo Bruni 152a09ce75 wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet 7f7bc520b6 wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef. 2012-01-10 10:47:30 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 40e8d85426 wined3d: Simplify transform flag handling in find_ps_compile_args(). 2012-01-10 10:47:17 +01:00
Matteo Bruni 472fed41dd wined3d: Improve invalid TEXTURETRANSFORMFLAGS handling. 2011-12-28 18:55:15 +01:00
Henri Verbeet 6623a8cfa9 wined3d: Get rid of the WINED3DFOGMODE typedef. 2011-12-22 10:08:52 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Matteo Bruni 68e0cd430f wined3d: Ignore invalid texture transform flags. 2011-12-13 14:00:24 +01:00
Henri Verbeet a8504f4f57 wined3d: Remove the special case for loop and rep in shader_get_registers_used().
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Henri Verbeet 14cf780fde wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
Henri Verbeet d695dd3af4 wined3d: Recognize the SM4 ushr opcode. 2011-11-22 10:52:29 +01:00
Henri Verbeet 9afff037e5 wined3d: Recognize the SM4 udiv opcode. 2011-11-22 10:52:25 +01:00
Henri Verbeet e2d099a14d wined3d: Recognize the SM4 round_ni opcode. 2011-11-21 11:00:50 +01:00
Henri Verbeet 829e28cb4d wined3d: Recognize the SM4 ge opcode. 2011-11-21 11:00:46 +01:00
Henri Verbeet af11214562 wined3d: Recognize the SM4 eq opcode. 2011-11-21 11:00:42 +01:00
Henri Verbeet 563edce2fa wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Henri Verbeet 66cb4a8ca9 wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef. 2011-11-14 15:25:22 +01:00
Henri Verbeet adf7c33023 wined3d: Get rid of the COMPARISON_TYPE typedef. 2011-11-09 11:34:32 +01:00
Henri Verbeet 323a95418e wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef. 2011-11-09 11:34:24 +01:00
Henri Verbeet b49e08aa8d wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
Matteo Bruni 095a9a6893 wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Matteo Bruni 2a146448f4 wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet d67d7ebbcb wined3d: Make the shader parameter to shader_generate_main() const. 2011-07-12 11:35:12 +02:00
Henri Verbeet 48881c0792 wined3d: Make the shader parameter to vshader_get_input() const. 2011-07-12 11:35:08 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Stefan Dösinger 1133991e85 wined3d: Make two variables unsigned. 2011-05-18 16:41:42 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Matteo Bruni 4f96f4f467 wined3d: Fix pow handling with special values in ARB backend. 2011-05-05 17:26:12 +02:00
Henri Verbeet 86b0c6bd7b wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Matteo Bruni db8d681a5b wined3d: Remove rcp special handling of 0 from the ARB shader backend. 2011-04-28 12:11:55 +02:00
Henri Verbeet 8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet 45fd0d4e7a wined3d: Merge the IWineD3DBaseShader implementations. 2011-03-31 12:37:46 +02:00
Henri Verbeet 99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet 4674b94d23 wined3d: Get rid of struct wined3d_geometryshader. 2011-03-30 12:18:14 +02:00
Henri Verbeet dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet 57d70bfdda wined3d: Move IWineD3DVertexShader::SetLocalConstantsF() to IWineD3DBaseShader. 2011-03-29 12:34:59 +02:00
Henri Verbeet 0e22aea01e wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag. 2011-03-29 12:34:49 +02:00
Henri Verbeet c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Henri Verbeet eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet 7bc7caf423 wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
Henri Verbeet bd2e7aedcf wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context. 2010-12-15 11:55:22 +01:00
Henri Verbeet 2f36d600ef wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main(). 2010-12-15 11:55:19 +01:00
Henri Verbeet 51f06dcf0c wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used(). 2010-12-15 11:55:16 +01:00
Henri Verbeet bbbab10c8e wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup(). 2010-12-13 16:24:27 +01:00
Henri Verbeet fe2ffe1e6a wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
Henri Verbeet b5637a934e wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass. 2010-12-08 11:27:49 +01:00
Henri Verbeet db164a990c wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet e9ff40d918 wined3d: Use local reg_maps variables where possible. 2010-12-06 12:21:31 +01:00
Henri Verbeet 6a646ac25d wined3d: shader_get_registers_used() is only called during shader initialization. 2010-12-03 11:04:39 +01:00
Henri Verbeet fe47ba8fa2 wined3d: Move the rel_offset vertex shader field to the ARB shader backend. 2010-12-03 11:04:28 +01:00
Henri Verbeet b72b037128 wined3d: Properly initialize min_rel_offset.
This somehow got lost in 14da44aa36.
2010-12-03 11:04:22 +01:00
Henri Verbeet 03d7f527cf wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure. 2010-12-02 11:54:20 +01:00
Henri Verbeet f92a0667d7 wined3d: Remove a unused parameter to shader_dirtifyable_constants(). 2010-12-02 11:53:57 +01:00
Henri Verbeet f45aeb4abe wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private(). 2010-12-01 11:09:08 +01:00
Henri Verbeet 4a69874938 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private(). 2010-12-01 11:09:02 +01:00
Henri Verbeet 77923346da wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants(). 2010-12-01 11:08:57 +01:00
Henri Verbeet 4a6d0da207 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants(). 2010-12-01 11:08:51 +01:00
Henri Verbeet 7363b0e98a wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
Henri Verbeet 93a824d744 wined3d: Explicitly pass data and gl_info to shader_select_depth_blt(). 2010-11-30 10:57:17 +01:00
Henri Verbeet efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Henri Verbeet e832b57a15 wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
Henri Verbeet 8a4a76f9a7 wined3d: Move "parse_state" to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
Henri Verbeet 5ef7a8c242 wined3d: Explicitly pass parameters to shader_load_np2fixup_constants(). 2010-10-25 14:29:37 +02:00
Henri Verbeet d508a855c1 wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
Henri Verbeet 4eb8fd7960 wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
Henri Verbeet 50f6fbadb0 wined3d: Recognize the SM4 ld opcode. 2010-10-13 13:00:30 +02:00
Henri Verbeet 7c6658f970 wined3d: Recognize the SM4 ieq opcode. 2010-10-13 13:00:26 +02:00
Henri Verbeet a9e3058426 wined3d: Recognize the SM4 ftoi opcode. 2010-10-13 13:00:22 +02:00
Henri Verbeet b53d346d35 wined3d: Recognize the SM4 div opcode. 2010-10-13 13:00:17 +02:00
Henri Verbeet 916167e93a wined3d: Recognize the SM4 resource register type. 2010-10-12 17:36:30 +02:00
Henri Verbeet ff9c2fcdb2 wined3d: Recognize the SM4 utof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 18d7a73af8 wined3d: Recognize the SM4 sample_l opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 407ed1b875 wined3d: Recognize the SM4 sample opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet b2f520b5f0 wined3d: Recognize the SM4 itof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet 1fe1676ae9 wined3d: SM4 immediate constants are typeless. 2010-10-08 15:26:42 +02:00
Henri Verbeet d369136a96 wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
Henri Verbeet 0677a67c7b wined3d: Recognize the SM4 NULL register type. 2010-10-08 15:26:28 +02:00
Henri Verbeet 7c7205d90a wined3d: Allow multiple shader instruction destination arguments. 2010-10-08 15:26:19 +02:00
Henri Verbeet 512e6cec2c wined3d: Recognize the SM4 movc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet 1330f844f8 wined3d: Recognize the SM4 and opcode. 2010-10-07 15:58:09 +02:00
Matteo Bruni 20010235ad wined3d: Keep track of texture transformation states in compiled pixel shaders. 2010-10-04 15:00:08 +02:00
Henri Verbeet e12f5ff08a wined3d: Pass a wined3d_state structure to find_ps_compile_args(). 2010-09-29 12:22:39 +02:00