wined3d: Recognize the SM4 ld opcode.
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@ -4972,6 +4972,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_ITOF */ NULL,
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/* WINED3DSIH_LABEL */ shader_hw_label,
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/* WINED3DSIH_LD */ NULL,
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/* WINED3DSIH_LIT */ shader_hw_map2gl,
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/* WINED3DSIH_LOG */ shader_hw_log_pow,
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/* WINED3DSIH_LOGP */ shader_hw_log_pow,
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@ -5030,6 +5030,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_ITOF */ NULL,
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/* WINED3DSIH_LABEL */ shader_glsl_label,
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/* WINED3DSIH_LD */ NULL,
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/* WINED3DSIH_LIT */ shader_glsl_lit,
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/* WINED3DSIH_LOG */ shader_glsl_log,
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/* WINED3DSIH_LOGP */ shader_glsl_log,
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@ -76,6 +76,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_IMUL */ "imul",
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/* WINED3DSIH_ITOF */ "itof",
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/* WINED3DSIH_LABEL */ "label",
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/* WINED3DSIH_LD */ "ld",
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/* WINED3DSIH_LIT */ "lit",
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/* WINED3DSIH_LOG */ "log",
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/* WINED3DSIH_LOGP */ "logp",
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@ -72,6 +72,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_IGE = 0x21,
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WINED3D_SM4_OP_IMUL = 0x26,
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WINED3D_SM4_OP_ITOF = 0x2b,
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WINED3D_SM4_OP_LD = 0x2d,
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WINED3D_SM4_OP_LOG = 0x2f,
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WINED3D_SM4_OP_LOOP = 0x30,
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WINED3D_SM4_OP_LT = 0x31,
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@ -150,6 +151,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
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{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, 2, 2},
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{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, 1, 1},
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{WINED3D_SM4_OP_LD, WINED3DSIH_LD, 1, 2},
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{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
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{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, 0, 0},
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{WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
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@ -445,6 +445,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_IMUL,
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WINED3DSIH_ITOF,
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WINED3DSIH_LABEL,
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WINED3DSIH_LD,
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WINED3DSIH_LIT,
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WINED3DSIH_LOG,
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WINED3DSIH_LOGP,
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