wined3d: Recognize the SM4 utof opcode.
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@ -5025,6 +5025,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_TEXREG2AR */ pshader_hw_texreg2ar,
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/* WINED3DSIH_TEXREG2GB */ pshader_hw_texreg2gb,
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/* WINED3DSIH_TEXREG2RGB */ pshader_hw_texreg2rgb,
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/* WINED3DSIH_UTOF */ NULL,
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};
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static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx)
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@ -5083,6 +5083,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_TEXREG2AR */ shader_glsl_texreg2ar,
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/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
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/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
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/* WINED3DSIH_UTOF */ NULL,
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};
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static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {
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@ -129,6 +129,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_TEXREG2AR */ "texreg2ar",
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/* WINED3DSIH_TEXREG2GB */ "texreg2gb",
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/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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/* WINED3DSIH_UTOF */ "utof",
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};
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static const char * const semantic_names[] =
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@ -79,6 +79,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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WINED3D_SM4_OP_SINCOS = 0x4d,
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WINED3D_SM4_OP_UTOF = 0x56,
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};
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enum wined3d_sm4_register_type
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@ -152,6 +153,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
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{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
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{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
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};
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static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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@ -497,6 +497,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_TEXREG2AR,
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WINED3DSIH_TEXREG2GB,
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WINED3DSIH_TEXREG2RGB,
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WINED3DSIH_UTOF,
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WINED3DSIH_TABLE_SIZE
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};
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