wined3d: Fix the SM3 int and bool vs constant limits.
Reported by Eduard Munteanu.
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@ -1796,8 +1796,8 @@ static void vertexshader_set_limits(struct wined3d_shader *shader)
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case WINED3D_SHADER_VERSION(3, 0):
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shader->limits.temporary = 32;
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shader->limits.constant_bool = 32;
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shader->limits.constant_int = 32;
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shader->limits.constant_bool = 16;
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shader->limits.constant_int = 16;
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shader->limits.address = 1;
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shader->limits.packed_output = 12;
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shader->limits.sampler = 4;
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