From eedbdded236727ae3302085ffad527601b2cfeeb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 8 Oct 2012 21:32:41 +0200 Subject: [PATCH] wined3d: Fix the SM3 int and bool vs constant limits. Reported by Eduard Munteanu. --- dlls/wined3d/shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 9223dce916f..aac19ae2824 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1796,8 +1796,8 @@ static void vertexshader_set_limits(struct wined3d_shader *shader) case WINED3D_SHADER_VERSION(3, 0): shader->limits.temporary = 32; - shader->limits.constant_bool = 32; - shader->limits.constant_int = 32; + shader->limits.constant_bool = 16; + shader->limits.constant_int = 16; shader->limits.address = 1; shader->limits.packed_output = 12; shader->limits.sampler = 4;