diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 9223dce916f..aac19ae2824 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1796,8 +1796,8 @@ static void vertexshader_set_limits(struct wined3d_shader *shader) case WINED3D_SHADER_VERSION(3, 0): shader->limits.temporary = 32; - shader->limits.constant_bool = 32; - shader->limits.constant_int = 32; + shader->limits.constant_bool = 16; + shader->limits.constant_int = 16; shader->limits.address = 1; shader->limits.packed_output = 12; shader->limits.sampler = 4;