wined3d: ps_2_0 shaders don't support int or bool constants.
This commit is contained in:
parent
e789fadd56
commit
69c72c969f
|
@ -403,7 +403,8 @@ static void shader_set_limits(struct wined3d_shader *shader)
|
|||
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
|
||||
{WINED3D_SHADER_VERSION(1, 0), WINED3D_SHADER_VERSION(1, 3), { 4, 0, 8, 0, 0, 0}},
|
||||
{WINED3D_SHADER_VERSION(1, 4), WINED3D_SHADER_VERSION(1, 4), { 6, 0, 8, 0, 0, 0}},
|
||||
{WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 1), {16, 16, 32, 16, 0, 0}},
|
||||
{WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 0), {16, 0, 32, 0, 0, 0}},
|
||||
{WINED3D_SHADER_VERSION(2, 1), WINED3D_SHADER_VERSION(2, 1), {16, 16, 32, 16, 0, 0}},
|
||||
{WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16, 0, 12}},
|
||||
{WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 0, 32}},
|
||||
{0}
|
||||
|
|
Loading…
Reference in New Issue