wined3d: Recognize the SM4 dp2 opcode.
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@ -5191,6 +5191,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DEFB */ shader_hw_nop,
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/* WINED3DSIH_DEFI */ shader_hw_nop,
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/* WINED3DSIH_DIV */ NULL,
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/* WINED3DSIH_DP2 */ NULL,
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/* WINED3DSIH_DP2ADD */ pshader_hw_dp2add,
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/* WINED3DSIH_DP3 */ shader_hw_map2gl,
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/* WINED3DSIH_DP4 */ shader_hw_map2gl,
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@ -6650,6 +6650,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DEFB */ shader_glsl_nop,
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/* WINED3DSIH_DEFI */ shader_glsl_nop,
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/* WINED3DSIH_DIV */ shader_glsl_binop,
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/* WINED3DSIH_DP2 */ shader_glsl_dot,
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/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
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/* WINED3DSIH_DP3 */ shader_glsl_dot,
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/* WINED3DSIH_DP4 */ shader_glsl_dot,
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@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFI */ "defi",
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/* WINED3DSIH_DIV */ "div",
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/* WINED3DSIH_DP2 */ "dp2",
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/* WINED3DSIH_DP2ADD */ "dp2add",
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/* WINED3DSIH_DP3 */ "dp3",
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/* WINED3DSIH_DP4 */ "dp4",
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@ -80,6 +80,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DERIV_RTY = 0x0c,
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WINED3D_SM4_OP_DISCARD = 0x0d,
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WINED3D_SM4_OP_DIV = 0x0e,
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WINED3D_SM4_OP_DP2 = 0x0f,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_EMIT = 0x13,
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@ -215,6 +216,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
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{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"},
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{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
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{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
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@ -446,6 +446,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DEFB,
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WINED3DSIH_DEFI,
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WINED3DSIH_DIV,
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WINED3DSIH_DP2,
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WINED3DSIH_DP2ADD,
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WINED3DSIH_DP3,
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WINED3DSIH_DP4,
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