wined3d: Also free the input signature in shader_cleanup() (Valgrind).
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@ -1862,6 +1862,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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static void shader_cleanup(struct wined3d_shader *shader)
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{
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HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
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HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
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HeapFree(GetProcessHeap(), 0, shader->signature_strings);
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shader->device->shader_backend->shader_destroy(shader);
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HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
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