wined3d: Recognize the SM4 round_ni opcode.
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@ -5093,6 +5093,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_RCP */ shader_hw_rcp,
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/* WINED3DSIH_REP */ shader_hw_rep,
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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@ -5048,6 +5048,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_RCP */ shader_glsl_rcp,
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/* WINED3DSIH_REP */ shader_glsl_rep,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_RSQ */ shader_glsl_rsq,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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@ -104,6 +104,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_RCP */ "rcp",
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/* WINED3DSIH_REP */ "rep",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_RSQ */ "rsq",
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/* WINED3DSIH_SAMPLE */ "sample",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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@ -87,6 +87,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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@ -172,6 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
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{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, 1, 1},
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{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
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{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
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{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
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@ -477,6 +477,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_RCP,
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WINED3DSIH_REP,
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WINED3DSIH_RET,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_RSQ,
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WINED3DSIH_SAMPLE,
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WINED3DSIH_SAMPLE_GRAD,
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