wined3d: Recognize the SM4 ushr opcode.

This commit is contained in:
Henri Verbeet 2011-11-21 18:48:38 +01:00 committed by Alexandre Julliard
parent 9afff037e5
commit d695dd3af4
5 changed files with 6 additions and 0 deletions

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@ -5128,6 +5128,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_TEXREG2GB */ pshader_hw_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ pshader_hw_texreg2rgb,
/* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
};

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@ -5083,6 +5083,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
/* WINED3DSIH_UDIV */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
};

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@ -139,6 +139,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_TEXREG2GB */ "texreg2gb",
/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
/* WINED3DSIH_UDIV */ "udiv",
/* WINED3DSIH_USHR */ "ushr",
/* WINED3DSIH_UTOF */ "utof",
};

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@ -95,6 +95,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
};
@ -182,6 +183,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, 1, 1},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 2, 1},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, 2, 2},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, 1, 2},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, 1, 1},
};

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@ -512,6 +512,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_TEXREG2GB,
WINED3DSIH_TEXREG2RGB,
WINED3DSIH_UDIV,
WINED3DSIH_USHR,
WINED3DSIH_UTOF,
WINED3DSIH_TABLE_SIZE
};