Henri Verbeet
736c4803d7
d3d11/tests: Add a test for image UAV clears.
...
Ported from the similar Direct3D 12 test in vkd3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:24:23 +02:00
Zebediah Figura
d0052d9127
d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:29 +02:00
Zebediah Figura
5551171860
wined3d: Implement restoring context in wined3d_deferred_context_record_command_list().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:25 +02:00
Zebediah Figura
01658a4a8e
d3d11: Implement ID3D11DeviceContext::FinishCommandList().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:22 +02:00
Zebediah Figura
97d3ea26b9
d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
...
Specifically, tweak and make use of the already existing
WINED3D_CS_OP_RESET_STATE.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:17 +02:00
Zebediah Figura
9aab4fa8d7
d3d11: Implement ID3D11Device1::CreateDeferredContext1().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41636
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:10 +02:00
Zebediah Figura
60027fcc23
d3d11: Implement ID3D11Device::CreateDeferredContext().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42191
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:06 +02:00
Zebediah Figura
94eb8d3646
d3d11/tests: Add some tests for UpdateSubresource() on a deferred context.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:51 +02:00
Zebediah Figura
7f181bba1d
d3d11/tests: Add some tests for Map() on deferred contexts.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:48 +02:00
Zebediah Figura
1a9400bcc9
d3d11/tests: Add a couple of extra tests for SRV/RTV conflict.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:43 +02:00
Zebediah Figura
b069e48c13
wined3d: Pass a wined3d_device_context to wined3d_device_set_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-17 18:49:10 +02:00
Zebediah Figura
b20908a549
d3d11/tests: Add more tests for state clear and restore via FinishCommandList and ExecuteCommandList.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-12 20:33:13 +02:00
Zebediah Figura
762afeaa5f
d3d11: Store a d3d_device pointer in struct d3d11_device_context.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-11 18:30:50 +02:00
Zebediah Figura
ef5f98063c
d3d11: Rename d3d11_immediate_context to d3d11_device_context.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-11 18:30:50 +02:00
Henri Verbeet
ca289c2b39
wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet
769e2be52f
wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet
a1bcc9b7ad
d3d11/tests: Add some tests for copying between depth/stencil and colour formats.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Zebediah Figura
23e244fd60
d3d11/tests: Test implicit unbinding of an SRV when using the same resource as RTV in a deferred context.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:48 +02:00
Zebediah Figura
ca1e2f5cce
d3d11: Turn MultisampleEnable into a stub.
...
The actual effect of this is to change the algorithm for line multisampling.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-05 21:52:22 +02:00
Jan Sikorski
945e4f1d05
d3d11/tests: Test combined scissors and viewport with negative offsets.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Henri Verbeet
e7ebe3d8d2
d3d11/tests: Initialise "constant" in test_device_context_state() (Valgrind).
...
We're mostly just using this to make sure the value we read back is that same
as the one we set, so in that sense the actual value is inconsequential.
Nevertheless, randomness is generally undesirable in the tests.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-29 23:37:46 +02:00
Jan Sikorski
5d27777d2c
d3d11/tests: Add a test for unbound input streams.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:51 +02:00
Zebediah Figura
5cd23ae872
wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura
ea5041c68a
wined3d: Pass a wined3d_device_context to wined3d_device_set_primitive_type().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura
bba5923bbe
wined3d: Pass a wined3d_device_context to wined3d_device_get_stream_output().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura
4d459f4395
wined3d: Pass a wined3d_device_context to wined3d_device_get_stream_source().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura
77319190d1
wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:11 +02:00
Zebediah Figura
8bd4aacb08
wined3d: Pass a wined3d_device_context to wined3d_device_get_index_buffer().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura
90dd2572a3
wined3d: Pass a wined3d_device_context to wined3d_device_get_predication().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura
a313daea70
wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura
40e1072117
wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Jan Sikorski
d27c614cfc
wined3d: Handle typeless resolve in the FBO blitter.
...
Avoid resolving source texture before the blit due to format conversion in that case.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
Zebediah Figura
9e04985a60
d3d11: Use wined3d_device_context_get_unordered_access_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:55 +02:00
Zebediah Figura
4f61f6eed9
d3d11: Use wined3d_device_context_get_sampler().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:55 +02:00
Zebediah Figura
455bd2ffac
d3d11: Use wined3d_device_context_get_shader_resource_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:55 +02:00
Zebediah Figura
9a8c5259bb
wined3d: Pass a wined3d_device_context to wined3d_device_get_scissor_rects().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
cdcc2ade6e
wined3d: Pass a wined3d_device_context to wined3d_device_get_viewports().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
850a90e168
wined3d: Pass a wined3d_device_context to wined3d_device_get_rasterizer_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
aca1fa4cf2
wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
ff5e133b1b
wined3d: Pass a wined3d_device_context to wined3d_device_get_blend_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
14920064cd
wined3d: Pass a wined3d_device_context to wined3d_device_get_constant_buffer().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-15 18:03:13 +02:00
Zebediah Figura
8cd9754b07
d3d11: Use wined3d_device_context_get_shader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-15 18:03:06 +02:00
Zebediah Figura
7699ff8aa4
wined3d: Pass a wined3d_device_context to wined3d_device_flush().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-14 20:49:57 +02:00
Zebediah Figura
e205b691bc
d3d11: Use wined3d_device_context_issue_query().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-14 20:49:52 +02:00
Zebediah Figura
84786611fd
d3d11: Use wined3d_device_context_unmap().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 17:33:34 +02:00
Zebediah Figura
d6606efbaa
d3d11: Use wined3d_device_context_map().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 17:33:29 +02:00
Zebediah Figura
e4721f0c1e
wined3d: Pass a wined3d_device_context to wined3d_device_update_sub_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
5c36f72f95
wined3d: Pass a wined3d_device_context to wined3d_device_clear_unordered_access_view_uint().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
5a8b35c8f0
wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
fbd1e2eb6b
wined3d: Pass a wined3d_device_context to wined3d_device_clear_rendertarget_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-08 18:51:29 +02:00
Jan Sikorski
e9a197450d
d3d11/tests: Don't use all samples for blending in multisample resolve test.
...
Shows whether the resolve happens in the right color space.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Zebediah Figura
5c7057d229
wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:43 +02:00
Zebediah Figura
8c4061a778
wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:31 +02:00
Zebediah Figura
f65fafe35b
wined3d: Pass a wined3d_device_context to wined3d_device_copy_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:27 +02:00
Zebediah Figura
c541c1e9f9
wined3d: Pass a wined3d_device_context to wined3d_device_copy_uav_counter().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-06 22:46:12 +02:00
Zebediah Figura
6c656d8e52
d3d11: Use wined3d_device_context functions in ID3D10Device1 methods.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:31 +02:00
Zebediah Figura
72043f8cc7
d3d11: Use wined3d_device_context_draw_indirect().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:29 +02:00
Zebediah Figura
7c74b5b971
d3d11: Use wined3d_device_context_draw_indexed().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:24 +02:00
Jacek Caban
68f8c454ec
d3d11: Use nameless unions.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-31 19:26:09 +02:00
Zebediah Figura
21c7719055
d3d11: Use wined3d_device_context_draw().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 21:23:38 +02:00
Jan Sikorski
684d3bc3bf
d3d11/tests: Test updates of 3D textures.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:53:00 +01:00
Zebediah Figura
e8bc9b290c
d3d11: Use wined3d_device_context_dispatch_indirect().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:25 +01:00
Zebediah Figura
3ffef8fc95
d3d11: Use wined3d_device_context_dispatch().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:19 +01:00
Zebediah Figura
f2d4714c8b
d3d11: Use wined3d_device_context_set_stream_output().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:12 +01:00
Henri Verbeet
b1c8449954
wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
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Instead of in wined3d_context_gl_setup_target(). If the render-target view
uses an sRGB format, but the underlying resource has a typeless format, we'd
potentially miss an invalidation in wined3d_context_gl_setup_target() where we
only have access to the underlying resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:46 +01:00
Zebediah Figura
ccef69cfad
d3d11/tests: Test multiple instanced step rates.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:05 +01:00
Zebediah Figura
460fb42f97
d3d11: Use wined3d_device_context_set_vertex_declaration().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:55:35 +01:00
Zebediah Figura
8c6cce75d3
d3d11: Use wined3d_device_context_set_index_buffer().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:21 +01:00
Zebediah Figura
baf87afd01
d3d11: Use wined3d_device_context_set_stream_source().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:21 +01:00
Jacek Caban
b39b9eea39
include: Don't default to WINE_NO_NAMELESS_EXTENSION for Wine build.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 21:48:38 +01:00
Zebediah Figura
ac0f240ac6
d3d11: Use wined3d_device_context_set_predication().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
9b52cef45b
d3d11: Use wined3d_device_context_set_depth_stencil_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
ff5bacbba2
d3d11: Use wined3d_device_context_set_unordered_access_view() in CSSetUnorderedAccessViews().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
973902038d
d3d11: Use wined3d_device_context_set_rendertarget_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-18 22:04:01 +01:00
Zebediah Figura
f4eb08e858
d3d11: Use wined3d_device_context_set_unordered_access_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-18 22:04:01 +01:00
Zebediah Figura
c057c76893
d3d11: Use wined3d_device_context_set_sampler().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 15:34:14 +01:00
Zebediah Figura
990acef53b
d3d11: Use wined3d_device_context_set_shader_resource_view().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 15:34:04 +01:00
Henri Verbeet
e07e0453d3
d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.
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This is implemented.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:44 +01:00
Henri Verbeet
071d5597c4
d3d11: Use the supplied feature levels in d3d11_device_CreateDeviceContextState().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Henri Verbeet
7894edc48a
d3d11: Store the feature level in the d3d_device_context_state structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Zebediah Figura
bf1001e16c
d3d11: Use wined3d_device_context_set_scissor_rects().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Zebediah Figura
06d2430679
d3d11: Use wined3d_device_context_set_viewports().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Henri Verbeet
4cfac484db
wined3d: Move feature level selection to wined3d_state_create().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:44 +01:00
Henri Verbeet
53fdee6108
wined3d: Store the feature level in the wined3d_state structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:38 +01:00
Henri Verbeet
0ab3adf65a
d3d11: Validate the feature level count in d3d11_device_CreateDeviceContextState().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:15 +01:00
Henri Verbeet
6167f5e6df
d3d11/tests: Add some more device context state tests.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:08 +01:00
Henri Verbeet
cce051b7d6
d3d11: Ensure sampler max_lod is >= min_lod.
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A maximum level of detail smaller than the minimum is poorly defined in OpenGL
and D3D, and disallowed by Vulkan. Found by the Vulkan validation layers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
a5154c00f8
d3d11: Introduce wined3d_device_context_set_rasterizer_state().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
c3bcb94410
d3d11: Use wined3d_device_context_set_depth_stencil_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Matteo Bruni
f75e2e4207
d3d11/tests: Report failure in test_clear_buffer_unordered_access_view() at the first mismatch.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
6cc5f9a6ff
d3d11: Use wined3d_device_context_set_blend_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:42 +01:00
Zebediah Figura
ebf64d38ed
d3d11: Use wined3d_device_context_set_constant_buffer().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:34 +01:00
Zebediah Figura
f73857d632
d3d11: Use wined3d_device_context_set_shader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:28 +01:00
Zebediah Figura
cc82a51a07
d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:56:09 +01:00
Henri Verbeet
f870cf9282
wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
...
In particular, clearing a multi-layer view affects all layers, not just the
first.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
Henri Verbeet
25e07835a2
wined3d: Allow layered clears.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:28 +01:00
Henri Verbeet
8c91486e75
d3d11/tests: Add a test for layered clears.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:26 +01:00
Rémi Bernon
fbed47422a
d3d11: Always return the rectangle count in d3d11_immediate_context_RSGetScissorRects().
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet
7b487c38d0
d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state().
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Based on a patch by Rémi Bernon.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet
26ba84ad4d
d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.
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I.e., if we support shader model 5 compute shaders for feature level 11.0, we
also support shader model 4 compute shaders for feature level 10.x.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 22:39:34 +01:00