wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1900,14 +1900,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceCo
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static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext1 *iface,
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D3D11_PRIMITIVE_TOPOLOGY *topology)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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enum wined3d_primitive_type primitive_type;
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unsigned int patch_vertex_count;
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TRACE("iface %p, topology %p.\n", iface, topology);
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wined3d_mutex_lock();
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wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count);
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wined3d_device_context_get_primitive_type(context->wined3d_context, &primitive_type, &patch_vertex_count);
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wined3d_mutex_unlock();
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d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
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@ -5259,7 +5259,8 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
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TRACE("iface %p, topology %p.\n", iface, topology);
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wined3d_mutex_lock();
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wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL);
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wined3d_device_context_get_primitive_type(device->immediate_context.wined3d_context,
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(enum wined3d_primitive_type *)topology, NULL);
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wined3d_mutex_unlock();
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}
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@ -4500,13 +4500,13 @@ void CDECL wined3d_device_context_set_primitive_type(struct wined3d_device_conte
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state->patch_vertex_count = patch_vertex_count;
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}
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void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
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void CDECL wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
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enum wined3d_primitive_type *primitive_type, unsigned int *patch_vertex_count)
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{
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const struct wined3d_state *state = device->cs->c.state;
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const struct wined3d_state *state = context->state;
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TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
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device, primitive_type, patch_vertex_count);
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TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
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context, primitive_type, patch_vertex_count);
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*primitive_type = state->primitive_type;
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if (patch_vertex_count)
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@ -77,7 +77,6 @@
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@ cdecl wined3d_device_get_max_frame_latency(ptr)
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@ cdecl wined3d_device_get_npatch_mode(ptr)
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@ cdecl wined3d_device_get_pixel_shader(ptr)
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@ cdecl wined3d_device_get_primitive_type(ptr ptr ptr)
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@ cdecl wined3d_device_get_ps_resource_view(ptr long)
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@ cdecl wined3d_device_get_ps_sampler(ptr long)
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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@ -163,6 +162,7 @@
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@ cdecl wined3d_device_context_get_depth_stencil_view(ptr)
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@ cdecl wined3d_device_context_get_index_buffer(ptr ptr ptr)
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@ cdecl wined3d_device_context_get_predication(ptr ptr)
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@ cdecl wined3d_device_context_get_primitive_type(ptr ptr ptr)
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@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
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@ cdecl wined3d_device_context_get_rendertarget_view(ptr long)
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@ cdecl wined3d_device_context_get_sampler(ptr long long)
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@ -2408,8 +2408,6 @@ struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(str
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unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
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float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
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struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
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enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
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struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
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UINT idx);
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struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
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@ -2555,6 +2553,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const st
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enum wined3d_format_id *format, unsigned int *offset);
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struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
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BOOL *value);
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void __cdecl wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
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enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
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struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
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struct wined3d_device_context *context);
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struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
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