wined3d: Pass a wined3d_device_context to wined3d_device_get_index_buffer().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-19 23:38:10 -05:00 committed by Alexandre Julliard
parent 90dd2572a3
commit 8bd4aacb08
4 changed files with 10 additions and 9 deletions

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@ -1836,7 +1836,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d_buffer *buffer_impl;
@ -1844,7 +1844,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11Dev
TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
wined3d_mutex_lock();
wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
wined3d_buffer = wined3d_device_context_get_index_buffer(context->wined3d_context, &wined3d_format, offset);
*format = dxgi_format_from_wined3dformat(wined3d_format);
if (!wined3d_buffer)
{
@ -5201,7 +5201,8 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
wined3d_mutex_lock();
wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
wined3d_buffer = wined3d_device_context_get_index_buffer(
device->immediate_context.wined3d_context, &wined3d_format, offset);
*format = dxgi_format_from_wined3dformat(wined3d_format);
if (!wined3d_buffer)
{

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@ -1524,12 +1524,12 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
wined3d_device_context_set_index_buffer(&device->cs->c, buffer, format_id, offset);
}
struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
struct wined3d_buffer * CDECL wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
enum wined3d_format_id *format, unsigned int *offset)
{
const struct wined3d_state *state = device->cs->c.state;
const struct wined3d_state *state = context->state;
TRACE("device %p, format %p, offset %p.\n", device, format, offset);
TRACE("context %p, format %p, offset %p.\n", context, format, offset);
*format = state->index_format;
if (offset)

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@ -74,7 +74,6 @@
@ cdecl wined3d_device_get_hs_sampler(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_immediate_context(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_max_frame_latency(ptr)
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
@ -166,6 +165,7 @@
@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
@ cdecl wined3d_device_context_get_depth_stencil_view(ptr)
@ cdecl wined3d_device_context_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_context_get_predication(ptr ptr)
@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
@ cdecl wined3d_device_context_get_rendertarget_view(ptr long)

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@ -2405,8 +2405,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_vie
struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format, unsigned int *offset);
unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
@ -2560,6 +2558,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const
enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
const struct wined3d_device_context *context, unsigned int *stencil_ref);
struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
enum wined3d_format_id *format, unsigned int *offset);
struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
BOOL *value);
struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(