d3d11: Implement ID3D11Device1::CreateDeferredContext1().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41636 Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4078,9 +4078,17 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *i
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
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ID3D11DeviceContext1 **context)
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{
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FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
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struct d3d_device *device = impl_from_ID3D11Device2(iface);
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struct d3d11_device_context *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
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if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
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return hr;
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*context = &object->ID3D11DeviceContext1_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
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@ -32397,9 +32397,7 @@ static void test_deferred_context_swap_state(void)
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ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
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hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred);
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todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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if (hr != S_OK)
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goto out;
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ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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feature_level = ID3D11Device1_GetFeatureLevel(device);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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@ -32420,7 +32418,6 @@ static void test_deferred_context_swap_state(void)
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ID3DDeviceContextState_Release(state);
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ID3D11DeviceContext1_Release(deferred);
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out:
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ID3D11Buffer_Release(green_buffer);
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ID3D11DeviceContext1_Release(immediate);
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ID3D11Device1_Release(device);
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