wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8bd4aacb08
commit
77319190d1
|
@ -1776,14 +1776,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D1
|
|||
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext1 *iface,
|
||||
ID3D11InputLayout **input_layout)
|
||||
{
|
||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
||||
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||
struct wined3d_vertex_declaration *wined3d_declaration;
|
||||
struct d3d_input_layout *input_layout_impl;
|
||||
|
||||
TRACE("iface %p, input_layout %p.\n", iface, input_layout);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
|
||||
if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(context->wined3d_context)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
*input_layout = NULL;
|
||||
|
@ -5145,7 +5145,8 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface
|
|||
TRACE("iface %p, input_layout %p.\n", iface, input_layout);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
|
||||
if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(
|
||||
device->immediate_context.wined3d_context)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
*input_layout = NULL;
|
||||
|
|
|
@ -1876,11 +1876,12 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
|||
wined3d_device_context_set_vertex_declaration(&device->cs->c, declaration);
|
||||
}
|
||||
|
||||
struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
|
||||
struct wined3d_vertex_declaration * CDECL wined3d_device_context_get_vertex_declaration(
|
||||
const struct wined3d_device_context *context)
|
||||
{
|
||||
TRACE("device %p.\n", device);
|
||||
TRACE("context %p.\n", context);
|
||||
|
||||
return device->cs->c.state->vertex_declaration;
|
||||
return context->state->vertex_declaration;
|
||||
}
|
||||
|
||||
void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *context,
|
||||
|
|
|
@ -89,7 +89,6 @@
|
|||
@ cdecl wined3d_device_get_swapchain(ptr long)
|
||||
@ cdecl wined3d_device_get_swapchain_count(ptr)
|
||||
@ cdecl wined3d_device_get_unordered_access_view(ptr long)
|
||||
@ cdecl wined3d_device_get_vertex_declaration(ptr)
|
||||
@ cdecl wined3d_device_get_vertex_shader(ptr)
|
||||
@ cdecl wined3d_device_get_vs_resource_view(ptr long)
|
||||
@ cdecl wined3d_device_get_vs_sampler(ptr long)
|
||||
|
@ -174,6 +173,7 @@
|
|||
@ cdecl wined3d_device_context_get_shader(ptr long)
|
||||
@ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
|
||||
@ cdecl wined3d_device_context_get_unordered_access_view(ptr long long)
|
||||
@ cdecl wined3d_device_context_get_vertex_declaration(ptr)
|
||||
@ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
|
||||
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
|
||||
@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
|
||||
|
|
|
@ -2427,7 +2427,6 @@ struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct win
|
|||
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
|
||||
struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
|
||||
const struct wined3d_device *device, unsigned int idx);
|
||||
struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
|
||||
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
|
||||
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
|
||||
UINT idx);
|
||||
|
@ -2576,6 +2575,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_
|
|||
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
|
||||
struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
|
||||
const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
|
||||
struct wined3d_vertex_declaration * __cdecl wined3d_device_context_get_vertex_declaration(
|
||||
const struct wined3d_device_context *device);
|
||||
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
|
||||
unsigned int *viewport_count, struct wined3d_viewport *viewports);
|
||||
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
|
||||
|
|
Loading…
Reference in New Issue