Henri Verbeet
|
605e6b743c
|
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_GetSurfaceLevel().
|
2012-04-30 11:01:16 +02:00 |
Henri Verbeet
|
9936ec0c1c
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetStreamSource().
|
2012-04-30 11:01:13 +02:00 |
Henri Verbeet
|
c208d973f6
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetIndices().
|
2012-04-30 11:01:09 +02:00 |
Henri Verbeet
|
c638aab2b4
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetPixelShader().
|
2012-04-27 11:59:27 +02:00 |
Henri Verbeet
|
722e60ab2e
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader().
|
2012-04-27 11:59:23 +02:00 |
Henri Verbeet
|
a495b7af48
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexDeclaration().
|
2012-04-27 11:59:21 +02:00 |
Henri Verbeet
|
3e2d946290
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetTexture().
|
2012-04-26 19:26:08 +02:00 |
Henri Verbeet
|
e333334450
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetDepthStencilSurface().
|
2012-04-26 19:26:06 +02:00 |
Henri Verbeet
|
6a03dbf111
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetRenderTarget().
|
2012-04-26 19:26:02 +02:00 |
Henri Verbeet
|
d01e0647d1
|
d3d9: Get rid of IDirect3DBaseTexture9Impl.
|
2012-04-25 12:14:54 +02:00 |
Henri Verbeet
|
5145b13199
|
d3d9: Merge volumetexture.c into texture.c.
|
2012-04-25 12:14:44 +02:00 |
Henri Verbeet
|
fb5bc72408
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetBackBuffer().
|
2012-04-25 12:14:02 +02:00 |
Henri Verbeet
|
138edd31e5
|
d3d9: Use the surface implementation pointer in reset_enum_callback().
|
2012-04-25 12:13:58 +02:00 |
Henri Verbeet
|
11a2231c11
|
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetSwapChain().
|
2012-04-25 12:13:55 +02:00 |
Henri Verbeet
|
5f38a1e1f7
|
d3d9: Merge cubetexture.c into texture.c.
|
2012-04-24 11:30:12 +02:00 |
Henri Verbeet
|
7da2dc747c
|
d3d9: Get rid of IDirect3DVolumeTexture9Impl.
|
2012-04-24 11:29:40 +02:00 |
Henri Verbeet
|
7efbfe494e
|
d3d9: Properly retrieve an interface pointer in IDirect3DSwapChain9Impl_GetBackBuffer().
|
2012-04-24 11:29:37 +02:00 |
Henri Verbeet
|
21c65893c9
|
d3d9: Get rid of IDirect3DCubeTexture9Impl.
|
2012-04-23 11:47:58 +02:00 |
Henri Verbeet
|
5569db9a98
|
d3d9: Get rid of IDirect3DTexture9Impl.
|
2012-04-23 11:44:48 +02:00 |
Henri Verbeet
|
8cef8b3587
|
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
|
2012-04-13 10:48:51 +02:00 |
Henri Verbeet
|
949f7b4524
|
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
|
2012-04-13 10:48:46 +02:00 |
Henri Verbeet
|
81ed6e0c86
|
d3d9: Use the wined3d declaration to retrieve the FVF in IDirect3DDevice9Impl_GetFVF().
|
2012-04-13 10:48:43 +02:00 |
Henri Verbeet
|
5fc17b84d0
|
d3d9: Store wined3d vertex declarations in the fvf lookup table.
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
|
2012-04-12 20:36:45 +02:00 |
Henri Verbeet
|
ba67df7a60
|
d3d9: Introduce a separate function for vertex declaration creation.
|
2012-04-12 20:36:40 +02:00 |
Henri Verbeet
|
53b3f9d40e
|
d3d9: COM cleanup for the IDirect3DSwapChain9 interface.
This is mostly based on the COM cleanup scripts by Michael Stefaniuc.
|
2012-04-11 18:14:36 +02:00 |
Henri Verbeet
|
8b95d8d2e3
|
d3d9: Introduce a separate function for swapchain creation.
|
2012-04-11 18:14:30 +02:00 |
Henri Verbeet
|
9d54130128
|
d3d9: Don't return a pointer to the implementation in IDirect3DCubeTexture9Impl_QueryInterface().
|
2012-04-03 12:00:47 +02:00 |
Henri Verbeet
|
f47267ad55
|
d3d9: Don't return a pointer to the implementation in IDirect3DDevice9Impl_QueryInterface().
|
2012-04-03 12:00:45 +02:00 |
Henri Verbeet
|
a84eaf3d22
|
d3d9: Don't return a pointer to the implementation in IDirect3DQuery9Impl_QueryInterface().
|
2012-04-02 12:39:37 +02:00 |
Henri Verbeet
|
71aa7cd81e
|
d3d9: Don't return a pointer to the implementation in IDirect3DStateBlock9Impl_QueryInterface().
|
2012-04-02 12:39:33 +02:00 |
Henri Verbeet
|
fa3838e9de
|
d3d9: Don't return a pointer to the implementation in IDirect3DSurface9Impl_QueryInterface().
|
2012-03-30 10:44:18 +02:00 |
Henri Verbeet
|
b76f0aeee0
|
d3d9: Don't return a pointer to the implementation in IDirect3DSwapChain9Impl_QueryInterface().
|
2012-03-30 10:44:11 +02:00 |
Henri Verbeet
|
e1b8573ee8
|
d3d9: Don't return a pointer to the implementation in IDirect3DTexture9Impl_QueryInterface().
|
2012-03-29 20:49:15 +02:00 |
Henri Verbeet
|
8e40db2783
|
d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface().
|
2012-03-29 20:49:14 +02:00 |
Henri Verbeet
|
ad0980c655
|
d3d9: Don't return a pointer to the implementation in IDirect3DVolume9Impl_QueryInterface().
|
2012-03-28 11:36:42 +02:00 |
Henri Verbeet
|
8db93e2a55
|
d3d9: Don't return a pointer to the implementation in IDirect3DVolumeTexture9Impl_QueryInterface().
|
2012-03-28 11:36:37 +02:00 |
Henri Verbeet
|
cbc3e9985c
|
d3d9: Store an implementation pointer to the d3d9 structure in IDirect3DDevice9Impl.
|
2012-03-28 11:36:32 +02:00 |
Henri Verbeet
|
82b3dbdefb
|
d3d9/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:40 +01:00 |
Henri Verbeet
|
2de689ac04
|
d3d9: Cleanup IDirect3D9Impl_QueryInterface().
|
2012-03-13 10:26:25 +01:00 |
Matteo Bruni
|
94953f165a
|
d3d9/tests: Add shader model 2 fog tests.
|
2012-03-09 17:26:21 +01:00 |
Matteo Bruni
|
393b2f137c
|
d3d9/tests: Reenable a VS fog test.
|
2012-03-09 17:26:06 +01:00 |
Henri Verbeet
|
9ad6f2e1f4
|
d3d9/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
8f6ddf789e
|
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
|
2012-02-24 09:56:02 +01:00 |
Matteo Bruni
|
f69f2aa347
|
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Stefan Dösinger
|
038e308a41
|
wined3d: Relax depth blit requirements.
|
2012-01-23 16:06:55 +01:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Matteo Bruni
|
ec0c7a1605
|
d3d9/tests: Add some RESZ tests.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
|
d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
|
2012-01-19 17:08:09 +01:00 |
Henri Verbeet
|
ed417a6f13
|
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |